Recent content by Avalin

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    How does your group handle a character's Hit Points?

    Bloody Paste For power gaming under editions up to 2.0 I used to just give everyone and every creature max HP. After a year or so my mage (a player who has played a mage in virtually every game for over a decade) figured out that creatures that I was putting in to challenge the fighter could...
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    Too fast! Too fast!

    Actually what I meant was lowering the XP gain from challenges below character CR level which did not pose a lethal threat. For example a party of 6th level PC encountering a beligerent fighter CR 5 would only receive .75 of the total XP, if the fighter was CR 4 they would get .5, etc... By...
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    Mounted Combat?

    All essentially is doing is modifying the section which follows. You can strike the word from the sentence and still get the full intended meaning, just not its emphasis (which as has already been well defined means that the next section is very important). Removing the word makes it clear...
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    Mounted Combat?

    Bit of a tangent but... Personally I have played with requiring mounted combat for characters who want their war trained mount to get an attack while they are riding. There was some grumbling of course, but I found that my players never took the feat. Instead they would get a decent ride...
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    Too fast! Too fast!

    Our group's new experiment... My current group recently came off a long story arc with average party attendance of 9 - 12 players per session. 3.0 XP did not really give us any difficulty, but then with that many players my story arc was probably different from most. By the time XP was...
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