I used to follow it, although pretty casually when I did. I guess I'm not disagreeing with you completely, just in my definition of iteration and what I would consider iterative.
I don't think there was an equivalent of advantage/disadvantage that was built into the foundation of SC2, or...
I really think that video game sequels are much more iterative than D&D has been throughout its many editions. Starcraft 2 made more changes than the average video game sequel and beyond graphics and the ability to select more units and the UI's ability to perform more complicated tasks, its the...
But that's assuming that a new player is aware that a new version has released and that its different than previous versions, which I think is not very likely. Video game sequels don't change the rules of how the game works as much as they add more things on to what already exists. Why would a...
I don't think so. As soon as new people to the game become knowledgeable enough about the different editions they'll figure out that the newest one (the one they were first introduced to) is known as 5th edition. Prior to that point, what will be confusing them?