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Comeliness score is one of those pieces of design antiquity that D&D wisely shoveled into a corner in 1st edition, then abandoned in subsequent editions. It's just clutter. If the author the author actually thought including this was a good idea, I can thereby intuit what the rest of the system...
That's handy.
I guess I'm going with my local scene as a barometer for D&D5 buzz. My group unilaterally rejected the game during the public playtest, and I haven't heard anyone in my town talking about it much, but I've been getting excited lately for the new edition. I'll just start up a group...
I poo-poo'd the playtest rules a lot last year, but the game has been growing on me more and more lately.
I think that the game just might be the updated BECMI/RC D&D I've been wanting.
I foresee running the full-on Advanced D&D games alongside heavily hacked Basic D&D games.
My one concern...
That's 4E, which is an entirely separate beast. I would actually prefer something closer to 4E's approach to wild magic as opposed to rolling on a universe random effects chart.
You're right on the first point.
We know that sorcerers work by spending points to add metamagic effects to the spells they cast, per Mike Mearls' L&L article about sorcerers. It could very well be that rolling on the random table is how the chaos sorcerer gains these points.
Anyway, chaos...
Best of luck with that. It means more work for you every time they cast a spell, which is the Sorcerer's primary function, and less spotlight time for the other PC's since the game inevitably becomes about the antics of the random table twins.