At the top of my mind is Ari Mammel (sp?) who recently did the new Tomb Of Horrors superadventure for 4th edition DnD. I found that he did a wonderfull job at retaining the feel and deadliness of the original without going quite over the top.
Like he walked the fine line between fun and...
I always liked NWP and secondary skills, back in the day I never had a problem with them, though I probably like 3E skill system the most and 4E the least.
Im interested but im not sure I understand exactly. The challenge is to make an adventure featuring 30 trolls in as interesting a manner as possible?
So encounter/dungeon design is to maximize the creativity then?
Minotaurs = awesome. Baphomet = awesomer. One of my favorite demon princes, not much story to go with it yet but soon to be a major villian in my campaign.
Such a great thread for ideas here.
Honestly my usual framework is probably super lame but its always worked for me... I pick a monster I love and make an adventure around it. For instance lets pick Fire Giants. (This is an adventure I made for 3rd edition set in the forgotten realms but the...
5th edition:
Mages are as awesome and versatile as they were in 3rd edition, yet still balanced with everyone else and every other class is still fun to play. The ultimate balance is reached and everyone who loved 3rd for 3rd and 4th for 4th unites in the great gamer revolution...
I think I prefer paragon tier the most as both a DM and a player. The other tiers are fun in their own right but I find paragon tier means as a DM I can take the kid gloves off, dont really have to worry about fudging the odd dice roll anymore and I can use all the awesome monsters I love like...
I dont know about a flood of product like back in the TSR days, as that would certainly be bad for business... but I would most definetly like to see more campaign specific material being released than campaign guide, players book and one adventure.
There has to be a way to support a campaign...