Come play D&D 4e with us. There are plenty of spots open at low-level tables this weekend.
Warhorn registration:
June Gamedays - Game Parlor & Dream Wizards : Gaming Schedule : Saturday, Jun 23 2012
CORE1-12 Songs of the Heart is set in Evereska, which isn't too far from Loudwater and the Gray Vale. It's in the LFR Adventure Archive. There are also other adventures set in the surrounding regions, in Luruar, Waterdeep, Baldur's Gate, and Elturgard.
EDIT: I should also mention PREQ3-1, which...
Yes. It also means the beholder can use Random Eye while stunned, dazed, and dominated. Killing the beholder is always priority #1 at my table, since it's hard to incapacitate them and focus on sweeping up any helpers.
The key is that the entire action resolves, not just the triggering part of the action. Reactions can't cancel anything.
Where are you running in to these problems with LFR? Locally, I find that experienced LFR judges are often well versed sticklers for the rules. In particular, LFR rules give...
The entire action is resolved before the reaction. So, the monster would have died before being able to make its reaction. Among other things, this also means that daze attacks prevent immediate reactions from triggering.
LFR modules are free. In particular, I like WATE2-4 Stage Misdirection and CALI3-1 Malice of Mintar for low level play. CORE3-1 is good, too, although it has a little more appeal for those who have played through MINI2-1, MINI2-2, and MINI2-3.
From Living Forgotten Realms, CORE2-3 and CORE2-10. Airships, planar travel, and death. Together they're about twelve hours of play. They're both in the LFR Adventure Archive.
Gamers, prepare for glory!!!
You asked for it and we are delivering! Another Battle Interactive is happening in Columbia, MD. Last year the run of ADCP3-2 From Dawn Till Dusk was so widely successful that this year we are going even bigger with the run of ADCP4-1 City of Destinies. This is...
If it encourages the DM to focus fire on you instead of one of your allies, then it did it's job. Rain of Steel ensures that the Fighter is a credible threat, thus giving the DM cause to attack him.
Of course 55% for every attack would be boring. But 55% should be the baseline under normal conditions. Incompetence is not the same thing as flavor. Incompetence imparts no value to the game except to masochists.
I'm all for reducing the amount of crunch in DDI articles. However, the crunch...