Recent content by Basic Expert

  1. Basic Expert

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    All D&D designers have struggled with optimizing the math of the game. Look at Gygax who went from the simplistic 1d6 = 1HD/1 weapon hit of OD&D to adding Strength to damage, to variable weapon damage, to exceptional Strength bonuses, to specialization, to the munchkin-excesses of Unearthed...
  2. Basic Expert

    D&D General Two Simple Ways to Make Combat More Engaging

    A few of my tricks: 1. Ditch or minimize initiative. I've come to loathe WotC-style sequential initiative where everyone stops to generate initiative scores at the start of a fight and spends the next 15 minutes-1 hour stuck in the same dull sequence. Generally, the aggressors go first as a...
  3. Basic Expert

    Your top 5 movie trilogies of all time, and why?

    For me, a trilogy implies 3 strong movies without any major disappointments. Unfortunately, some many series have delivered two good installments only to be let down by a lackluster third. That leaves a few precious gems: Lord of the Rings. Conceived of as a unified whole. It has some rough...
  4. Basic Expert

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I tend to agree. However, the modern playerbase likes the "press shiny button" modern game design while disliking the "why can't I press the shiny button all the time?" aspect of resource management. This is natural. Gamers, people really, will always try to maximize the upside while minimizing...
  5. Basic Expert

    AD&D 2E Edition Experience - Did/Do you Play AD&D 2E? How Was/Is It?

    I played 2e from '88 to '92 or so, then very rarely thereafter. I played 1e for a few years previously and found 2e much improved but not improved enough. I was disappointed that there wasn't ascending AC, better skill system, or more useful saving throw system. I was really looking for 3e...
  6. Basic Expert

    D&D General Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate

    If you change it to more of a hit point pool/quest model, now you're moving back into 70s-era D&D territory, where in-dungeon resting and recovery was very much an exception. Hit point pools are strictly a "per delve" resource. If you run out, you die. The "lifetime hit point pool" has a bit of...
  7. Basic Expert

    D&D General Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate

    I don't see any advantage to a "lifetime hp" system. There wouldn't be any tension until characters got low on hit points, then their players would retire their characters and start fresh, no? See also: Puss in Boots: The Last Wish.
  8. Basic Expert

    Does the Death Curve Beat the Death Spiral?

    Surely a kobold with 1,000 HP would tell you it has 1,000 HP. I would. Probably can't get him to shut up about it.
  9. Basic Expert

    OSR How to make dungeon crawls interesting

    The best, and maybe the only good dungeon crawls I've ever been involved with, have had a party goal other than "explore the dungeon". I've never been a fan of old-style mega-dungeons wherein the dungeon crawling is the point. Put in a rescue the princess, find the magic sword, or seal the evil...
  10. Basic Expert

    Shadowdark Shadowdark General Thread [+]

    I have the rules, but I haven't had a chance to play this yet as our group has a full list of campaigns going or on the horizon. My question is how receptive players are towards random-talent leveling? My players aren't serious optimizers, but I don't know how much they would go for completely...
  11. Basic Expert

    D&D General Advice for a new DM

    I second most of the advice presented here. Most great DMs start off as poor or mediocre DMs and work their way up. Over the years I've probably made every DM mistake possible. Nowadays, not so much. If you try to get better, you'll get better. If everyone is having fun, or at least engaged...
  12. Basic Expert

    D&D General Weapons should break left and right

    I had a 3E DM that created a campaign where equipment scarcity and attrition was to be a core theme. He was quickly flustered by the caster and monk-centric party he ended up with. I don't think weapon breakage adds anything to the game. If you want to 'force' the GWM fighter to use a...
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