Recent content by Basic Expert

  1. Basic Expert

    Difficulty Numbers: Scaling, or Static?

    True, but then the alternative is usually that the disparity between skill levels become so great at high levels that the less skilled have no hope to hit the DCs while the highly-skilled almost can't fail. Thus, gameplay contracts as everyone is increasingly siloed into their specialties. That...
  2. Basic Expert

    Difficulty Numbers: Scaling, or Static?

    In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if it doesn't give you any actual improvement? However, I will say that even in systems or editions with a DC-by-level chart, like 4E's advice for what is a "Hard...
  3. Basic Expert

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    Fighters have absolutely been short-changed by the "big dumb meatshield" stereotype. I have had extreme reservations about the class in 3E, 4E, 5E and most of their competitors. It remains one of my favorite classes mainly because of it doesn't come loaded down with unwanted gimmicks. Make a...
  4. Basic Expert

    OSR Why does OSR Design Draw You In?

    Modern D&D is about the characters. OSR is about the adventure.
  5. Basic Expert

    D&D 5E (2024) Bonus Action Conversion

    Moving from 4E's minor actions to 5E's bonus actions was an attempt to simplify and quicken the combat turn. There is a decision point for players for each action they get in a turn. That means analysis of various options, which takes time. If the designers could trim standard/move/minor down to...
  6. Basic Expert

    How Complex Do You Prefer Your TTRPG Systems In General

    I voted 4, though it probably ranges from 3 to 5. Lighter rules play faster, which is a huge factor for me. The D&D 3.5 games where our druid spent 20 minutes to resolve his TURN broke me and I'm never going back. There was one battle where I was stunned in the first round and sat out the next 3...
  7. Basic Expert

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    It's a great system...from a certain point of view. Honestly, I think it's a pretty good system that is poorly explained, and I completely understand people not liking it. The modern permutations have gotten progressively cleaner and better, but there are still mechanics of it that aren't as...
  8. Basic Expert

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    For me, Star Wars is the most cinematic of franchises. Story and style trump realism. It requires a cinematic/narrative-focused game system to properly complement it. Personally, I think FATE is the best fit. Especially when you consider the built-in mechanics to level out characters of...
  9. Basic Expert

    Worlds of Design: Story vs. Gameplay

    I take "Story" as the overall fiction that the "Gameplay" creates. In other words: Story is what the game is about. Gameplay is how it goes about it. In that sense, they are both vitally important and which one you start with is less important than them being in sync with one another. Take a...
  10. Basic Expert

    Let's talk about "plot", "story", and "play to find out."

    I believe this is true even in more narrative or "story"-based games, like Fate, Quest, PbtA, Sorcerer or what have you. These games often have an element of collaborative story-telling, but are usually guided or constrained by mechanics and there isn't a pre-determined ending (such as "By the...
  11. Basic Expert

    D&D General D&D Evolutions You Like and Dislike [+]

    I would say improvements have been: 1. Better lore, particularly 4E onwards. 2. Better class balance (still needs work and still very contentious, but in general, yes, maybe?) 3. Less reliance on magic items for power upgrades. 4. Customization through feats (even though I abhor the term...
  12. Basic Expert

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    OD&D had the six ability scores, but they were rarely used as roll modifiers and, if they were, were capped at +/-1 on a d20, so not a huge effect on play. They mostly affected xp and that's it. Each addition upped the disparity between high and low scores and added additional uses for them...
  13. Basic Expert

    Star Wars prequel questions

    Am I the only one scared of the Ewoks? You think they're cute, but what do they do when they first meet the main characters? That's right--they try to put them over a cook fire! And what are they going to do with all those dead stormtroopers laying at the end of the movie? That's right--DO NOT...
  14. Basic Expert

    Star Wars prequel questions

    Those aren't meant to be Jedi robes in the Prequels. It's a bit ambiguous, but all scenes happen to take place on Casual Fridays, with the Jedi's wearing the Galactic equivalent of chinos and a polo. Their real Jedi robes are much more elaborate--like you wouldn't believe.
  15. Basic Expert

    Star Wars prequel questions

    I'll take these one at a time: 1. Padme's subterfuge: she went with her own name because Glup Shitto was taken. 2. The giant room: Due to the lethal and destructive nature of lightsabers, Galactic Republic building codes mandate a designated "Lightsaber Dueling Chamber" to prevent collateral...
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