Having grown up with the old Gold Box games, I have a soft-spot for the Dalelands and Moonsea. I'd enjoy a Cormyr book, but I'm used to them being more of an offscreen Good Guy kingdom that was squeezing the Dales from one side while the Zhents were an Evil Theocracy squeezing them from the...
I don't get the sense they've abandoned it - in fact, I'd say this set up, where Matt can play D&D, frees him up to work more on Daggerheart.
And from where I sit, I always got the sense Daggerheart and Obscura were born of the same time as the OGL debacle, where suddenly every company had a...
For me, like any other genre, it takes many things. I just got home from work and it's late so I'll just give a couple examples I personally like:
1) the old Marvel FASERIP system. I don't think it worked as well as intended, but one thing they had that made it 'feel Marvel' was the Karma...
I agree. If you just go back and look at the various and varied settings and systems he's used on Dimension 20, I doubt anything generic will be coming out
I'm old.
This sounds much more in-line with the way I remember the Purple Dragons being represented in the old original Grey Box Forgotten Realms, and feels much easier to plug into any campaign that has knightly orders.
YMMV
Don't forget - Orkworld started out as a four-thousand word essay so that his boss would let him play an ork in the AEG company D&D game.
It does have some cool concepts I enjoy in there, like the blank map that players and GM place locations on or building a party out of the same pool of points
I think all this talk overlooks a very key element:
No company can tell you what to do at your table. Even if Dark Sun is never published again, no one is keeping anyone from running Dark Sun.
People that want to tell Dark Sun/etc tales will find the time and effort to put that game together...
I feel the Great Daryl Nathan (RIP) was almost a West Michigan version of Wesley Willis, minus the schizophrenia.
My second choice to share - if I could find it - was this guy named Lee Goodman, who had a karaoke show on public access where he often was the singer. Guy was a massively rotund...
I think this gets to the core of the problem I see: if you're having to make so many tweaks, are you sure that's the best system for it?
I enjoy SW when I play its different iterations. If you're going to play Firefly, however, armor shouldn't be a factor at all - I'm not sure a situation...
The Traveller game I'm in has been a hybrid of Firefly and Battlestar Galactica. We began with the starter set's Fall of Tinath, and when Tinath fell and the fleets fled, our crew (with our S-class Scout ship) began taking on missions for money ala Firefly.
I saw someone recommend Savage...
I was already playing the Basic Set (1982, with the red dragon and the warrior with their back to the 'camera') but I think the first thing I bought was either the old FASERIP Marvel Superheroes in the yellow box, OR Top Secret. I do remember Star Frontiers in there at some point too though.