I got a lot when I launched my Kickstarter. I assume that they're a grift - their messages were mostly written like spam - but I'd be interested to hear if some are legit.
Do you want characters to have deep ties to their world? Backstory that directly affects their mechanical traits? A little weird fantasy flavour?
Steps to a Hero lets you create incredible characters using a uniquely tailored lifepath generation system.
Lifepaths tell the story of a...
My personal preference is for mechanical complexity to 'buy' verisimilitude. If you're going to have a dice roll, it's because whatever element is being produced really ought to be random; if you're going to have two dice rolls, it's because it wouldn't make any sense to combine them; and so on...
I think some DMs conveniently overlooked the rules because they're a bit of a hassle to manage with only a moderate payoff: there's some fiddly initial setup and then you have another intelligent entity around to track.
I really need to go back and finish reading a bunch of books I opened last year, particularly Dan Snow's 'Battle Castles' and Patricia Crone's 'Pre-Industrial Societies'.
The potion is kind of fascinating, considered as a TTRPG item. I suspect if you looked over the whole comic series there's actually a lot of in-universe information about it.
Acacia trees notably can tell when they are being damaged (eaten by giraffes) and react by sending a signal of ethylene gas. Acacias which detect this gas pump unpleasant-tasting tannins into their leaves as a deterrent.
This year I'm writing a life path system for alternative 5e character generation, revisiting an old project involving variant creature ancestries, and compiling years of treasure notes and ideas. All three projects are larger than anything I've done before, and I'm hoping to get them all...