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BenjaminPey's latest activity
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So what are the characters doing in the camp, exactly? Aren't they here for something other than killing gobs? A treasure maybe ? One...
Today at 3:21 PM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You're describing a static world where everybody's waiting to be mowed down by the party. If the characters invade a camp and kill 80...
Today at 11:31 AM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So the characters decimated the clan in a huge battle against 20 of them. Battling three more would be inconsequential, and the most...
Today at 9:19 AM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But if you fight the goblins before resting, there's no problem, is there?
Yesterday at 3:32 PM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The three goblins can cover the hut with dry leaves and branches, climb up a tree and wait with fire at the ready. They can spread the...
Yesterday at 1:44 PM
BenjaminPey
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If there is going to be a more systematic approach to consequences for resting - to reduce the "fuzziness" that @Campbell described -...
Monday at 11:31 PM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And that's why, in the context of DnD, as to me, I'd rather avoid linking rests to mechanical or procedural results at the rules level...
Monday at 8:09 PM
BenjaminPey
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean I get that, but it takes some work behind the scenes if you want to avoid "quantum ogres"- ie, introducing problems that they...
Monday at 7:25 PM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Rests opening up "hard moves" (however you want to call it) for the DM is basically what we were all saying with our "rests have...
Monday at 6:27 PM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's completly in line with my current games, yes.
Monday at 11:57 AM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Which is exaclty what seems sensible to do if you want to play a little attrition. They do. Now the three difficulty threshold read...
Monday at 9:52 AM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The loss of the multiplier changes things a lot, wouldn't you say? Not against single opponents in the lower levels indeed, as you...
Monday at 7:51 AM
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It encourages you to put some minions around your boss monster, yes, which is a common advice and a good practice. And in my experience...
Monday at 7:39 AM
BenjaminPey
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To add to this: while the PCs, typically, do not want to be in combat, I assume that people playing a game which has an intricate combat...
Sunday at 11:16 PM
BenjaminPey
replied to the thread
Your Three Desert Island RPGs
.
2E is very low on my personal list. Not the rock bottom thanks to Planescape, but that's mostly all. Basic is way above, but way below...
Sunday at 10:16 PM
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