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BenjaminPey's latest activity
BenjaminPey
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
Hence Prfoiciency gating: only allow a character with Prificiency to make certain checks. It's built into the system already.
Oct 15, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
I too play Performance exactly like this, as a way to stage a whole, well, performance, even if the aim is not to entertain people at...
Oct 15, 2025
BenjaminPey
reacted to
MostlyHarmless42's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
As I said before. What skills are "best" changes wildly on the game your are playing. I don't generally like the concept of saying...
Oct 15, 2025
BenjaminPey
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
Well, maybe it should matter if they want to do it...?
Oct 15, 2025
BenjaminPey
reacted to
Gradine's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
Every thing you're talking about here is exactly what I'm saying. It's (a) anecdotal and (b) entirely self-fulfilling. Optimizers go out...
Oct 14, 2025
BenjaminPey
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
.
The "establish, action, consequences" loop as seen for instance in Legend in the Mist is a very good way to frame what @Charlaquin is...
Oct 13, 2025
BenjaminPey
reacted to
Charlaquin's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
with
Like
.
As for methods of handling initiative, I think they have much less impact on the pace of combat than keeping up narrative momentum does...
Oct 13, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The book is super clear about its expectations, though, as repeated ad nauseam in this very thread: the average group can handle 6-8...
Oct 13, 2025
BenjaminPey
reacted to
Gradine's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
.
Yeah, a lot of this, especially the quote-unquote "low tier" skills are mostly a self-fulfilling prophecy. CharOpers decide which skills...
Oct 13, 2025
BenjaminPey
reacted to
Charlaquin's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
with
Like
.
The brand new (at time of posting) episode 2 of Critical Role campaign 4 has a great example of keeping combat feeling active and...
Oct 13, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
For me the best skills are the ones the current characters are proficient with. I've seen and DMed games where Performance was king...
Oct 13, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
To me the revised encounter rules in the DMG24 are an anwser to all of that, changing from an adventure day paradigm to an "each...
Oct 13, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm sorry, you seem very angry at the game, and possibily at your players. I hope you'll soon find some suitable game for you. I'd...
Oct 11, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
.
I hear you, but I don't find 5.24 monsters to be weak sauce at all. My kids are very much afraid of them. As for a design aiming both...
Oct 11, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But if the characcters are hurt, exhausted and missing some magic, the attrition did its job. Tension is there. Resting is fine as soon...
Oct 11, 2025
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