Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
BenjaminPey's latest activity
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You're describing a static world where everybody's waiting to be mowed down by the party. If the characters invade a camp and kill 80...
Oct 23, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So the characters decimated the clan in a huge battle against 20 of them. Battling three more would be inconsequential, and the most...
Oct 23, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But if you fight the goblins before resting, there's no problem, is there?
Oct 22, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The three goblins can cover the hut with dry leaves and branches, climb up a tree and wait with fire at the ready. They can spread the...
Oct 22, 2025
BenjaminPey
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If there is going to be a more systematic approach to consequences for resting - to reduce the "fuzziness" that @Campbell described -...
Oct 20, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
And that's why, in the context of DnD, as to me, I'd rather avoid linking rests to mechanical or procedural results at the rules level...
Oct 20, 2025
BenjaminPey
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean I get that, but it takes some work behind the scenes if you want to avoid "quantum ogres"- ie, introducing problems that they...
Oct 20, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Rests opening up "hard moves" (however you want to call it) for the DM is basically what we were all saying with our "rests have...
Oct 20, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's completly in line with my current games, yes.
Oct 20, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Which is exaclty what seems sensible to do if you want to play a little attrition. They do. Now the three difficulty threshold read...
Oct 20, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The loss of the multiplier changes things a lot, wouldn't you say? Not against single opponents in the lower levels indeed, as you...
Oct 20, 2025
BenjaminPey
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It encourages you to put some minions around your boss monster, yes, which is a common advice and a good practice. And in my experience...
Oct 20, 2025
BenjaminPey
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To add to this: while the PCs, typically, do not want to be in combat, I assume that people playing a game which has an intricate combat...
Oct 19, 2025
BenjaminPey
replied to the thread
Your Three Desert Island RPGs
.
2E is very low on my personal list. Not the rock bottom thanks to Planescape, but that's mostly all. Basic is way above, but way below...
Oct 19, 2025
BenjaminPey
replied to the thread
Your Three Desert Island RPGs
.
I know its on mine, some posts up. Maybe because I'm not an hardcore dnd fan, I don't know, but it's clearly not my "second favorite...
Oct 19, 2025
Top