I'm saying there's more to life than winning an argument. I've found the harder I try to win an argument, the fewer friends I make.
Designing balance feats is a hard task. People smarter than you or I have spent countless hours designing and playtesting these. Even still, there's balance...
Interesting hypothesis. I'll offer some general feedback from a game designer perspective. Others may have specific
The devs probably view those as half-as-powerful, so you might be OK in general (there may be some exceptions).
But, two halves don't make a whole. Min/maxers are going to have...
What makes a sorcerer a sorcerer? He's got fewer spells learned than any other full caster, no ritual casting. Druids get access to all their spells and can switch between every day. Wizards complain they are weak if they only get to learn twice as many spells as sorcerers. The sorcerer's...
There's a reason most of these are level 2 or 3 features. Because they are so powerful. The metamagic initiate tops the chart. I wouldn't give more than 3 SPs, and even then it's nice especially for sorcerers. Yours steals the sorcerers thunder and gives everyone the same SPs as a sorcerer...
How do you represent the bonus attack from the great weapon master?
We started a campaign with a group of newbie players and experienced dm.
One of the guys is a variant human with the gwm feat.
The dm rules that the bonus action represents a single swing swipe through one enemy into another...