More like Kickstarter being a cruel mistress. The feedback I've gotten this far has been incorporated when I found it useful. But mostly I wanted to be sure that I got to keep my promised deadlines. I'm proud of the end result though, even if I had a few lesson learned moments.
You know what? My group had a moment like that where we were doing the pre-game chatter. But instead of movies, video games and the like, we were complaining about mortgages. When it was pointed out we had a collective groan and facepalm.
I first encountered gaming in middle school when I overheard people talking about slaying orcs in the back of a math class. I asked about it and was told to mind my own business or that I would not understand. That was the end of that.
Fast forward to high school when a friend introduced me to...
Well, the game is now released. It's available at Drivethrurpg on PDF, and Createspace and Amazon for print copies.
PDF: http://rpg.drivethrustuff.com/product/114276/Agents-of-Change
Print: https://www.createspace.com/3895444
My team decided that our first supplement will be Timeline: The...
We have our first playtest report in!
I'm waiting for the full write-up to share, but the players had a little difficulty with determining order of actions and believe that the rules, as is, creates characters with too low a chance for success on actions. The scenario that I gave them was to...
Well, I will admit I'm looking for playtesters. But beyond that, We're shooting for a June release, but it's being sent to an editor in the next week or two so it may be sooner than that.
That is actually the hardest part of it. To handle the characters effects on their own lives we decided that those who can project (hijacking past people's bodies), are outside of time. So they can never be directly affected except by paradox fluxes and such. For adventures we write beyond the...
Agreed. Matter of fact, we're planning on the first supplement to be released shortly after the game's launch and we're picking a period of time in victorian england to fit the aesthetic we're using.