This seems reasonable I'm just curious as to why it wasnt specifically mentioned in the training rules but it shows up in the heritage feature.
I've always wondered by there's no option for learning individual armors in o5e. Even classes only give you proficiency in categories of armor.
The Fast Learner Human heritage feature is written as follows,
"Fast Learner. With their shorter life spans, humans can acquire knowledge at a higher rate than more long-lived heritages (although not all acquire the wisdom to use it). You gain proficiency in one additional skill of your choice...
I just want to say I'm really digging this concept. I think it can really help with both Journeying and dungeon crawling. I love the flexibility it adds without totally just hand waving away the need to prepare.
I've looked over the v2 doc and other suggestions in this thread and I plan to add...
Is this not just a situation where a specific rule beats a more general rule?
As I'm reading it one a5e.tools, they aren't "hit points" or "temporary hit points" but "Rage hit points." The rules governing them are unique and supersede the general rule about how many hitpoints a character can...