Recent content by Bigkahuna

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    D&D 5E First experience with 5th edition and Lost Mines of Phandelver (no spoilers)

    In any role-playing game what is in the player's handbook is effectively a social contract about what the rules of the game are. Anything that will be excluded, changed or added, a proper GM will negotiate with the players in good faith and in the interest of creating a better experience for...
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    D&D 5E Questions on stealth...

    Sometimes there is too much political correctness in role-playing so I'm just going to say it. Your DM seems kind of douche to me. I said it early but as soon as you hear GM's pulling out anti-magic fields, sticking arcane locks on everything, notifying you that "your character is not very...
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    D&D 5E First experience with 5th edition and Lost Mines of Phandelver (no spoilers)

    I do understand what your saying and I do think there is some truth to it. A system can't be completely left to devices like adv./dis. , as players we are playing a game and for it to be a good game it needs to have rules so we know when we are winning or losing. I think sometimes people...
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    D&D 5E I hate choosing between ASIs and Feats

    I wrote a post, then realized, you pretty much laid it out exactly as I see. it. 5e has a great :):):) for tat system, it frustrates players to have to make tough choices, but tough choices in character development are part of the fun. This sort of "I want to have both cause its cool", my GM...
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    D&D 5E Questions on stealth...

    eh .. your GM is his own problem. Kicking down doors and killing everyone is the default action of players who don't see any other way of doing it. Its the GM's job to lead them down that path of alternative solutions by depicting the scene with thought put into opportunities they can exploit...
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    D&D 5E Questions on stealth...

    As above, though I would make a bolder statement and call BS on this DM. Anti-magic fields? No stealth checks when their is an opportunity for an interesting ambush encounter? Your DM is designing failure, both for the adventures and the game itself. The goal of a well orchestrated and DM'ed...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Well we are talking circumstance, naturally if you give the Barbarian some Cha or Int to change things up he'll be more interesting to play outside of combat, but I think if you look at the builds for the Polearm Barbarian you'll notice the mix max nature of it and this is what I'm referring to...
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    DnD books (not settings) of older editions that are useful regardless of edition!

    Scarred Lands "The Wise and The Wicked" Really great sourcebook for adding some of the most interesting villains I have put into my campaigns. Its naturally for the setting but easily adjustable for other settings. The Book of Taverns by Frog Games This is just a series of Tavern locations...
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    D&D 5E What are some good magical items for a level 1 character?

    It sort of depends on what kind of campaign you want to run. As a DM I don't have any hard/fast rules about anything, things like this depend on what world I'm playing it, what sort of interactions and encounters they have in the adventure and now and again its a meta thing (aka party is too...
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    D&D 5E Creating combat encounters: looking for tips

    The general rule of thumb with 5th edition as far as I could tell (as was the case with previous editions )is that if you use the CR rules as written, you are safe. Another words, you wont create an encounter that will accidentally kill your entire party as long as you are within the...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    I second Tony's comments above regarding balance but would like to add that balance is also extremely relative in 5e. Depending on your parties makeup an easy encounter for one group can be extremely difficult for another. The Encounter system generally assumes a balanced party, aka, a party...
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    D&D 5E First experience with 5th edition and Lost Mines of Phandelver (no spoilers)

    All versions of D&D, even first edition had super natural and unrealistic powers that where by definition of the game "not magic" but had similiar or in many cases exactly the same effects as actual spells. 4e was not unique in this by any stretch of the imagination. What 4e did was effectively...
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    D&D 5E First experience with 5th edition and Lost Mines of Phandelver (no spoilers)

    This is a common complaint though its worth pointing out that 5e has more in common with AD&D and the original vision Gygax had for the game then it does 3rd edition. The core goal of early D&D editions was to create a system built on story and abstracted combat. By the time 3rd edition came...
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    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    As far as I can tell after 2 years of playing the only class that is unanymously disliked in my group is the Fighter Champion. The adjectives vary from useless, to boring, but ... yeah other than that I have never heard a complaint from my group. Plenty on the forums though but I think my...
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