Recent content by Bill Reich

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    Release Glory Road Roleplay II is out on Drivethru

    Glory Road Roleplay II The two task resolution systems have been reduced to one. The D100 system has been eliminated, over the objection of some GMs, even though they are the ones that told me that having two systems confused their players. Everything is now decided by D20 plus Players only use...
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    What is/are your most recent TTRPG purchase(s)?

    The second edition is out.
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    What was your most memorable PC?

    Ahh, no witnesses. That changes things.
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    What was your most memorable PC?

    In a city? In most campaigns I've run and played in, you would be enjoying those xp in prison or dead. Good or evil aside, a city must have order.
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    What was your most memorable PC?

    I started playing Autogar back in AD&D1 when it first came out. He was a Baron's son but his father was a problem gambler and had lost all of the family's ready cash and the rents from the peasants for the next few years. Autogar was the eldest but it looked like there would be little to...
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    Epic player quotes

    <Checking a door/One of the bozos behind me dropped something that made noise.> Troll Voice: Who there? Me: Door repair service? <didn't work>
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    Naming Cities and towns in your homebrew settings

    I often use real place names from places near where I've lived. My players and I make the assumption that whatever we say in English is actually being said in the language of the region, so it doesn't bother any of us. The first town I named was "Bad Ankle" because a group of migrants on the...
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    Swords in a Crunchy System

    That doesn't look simpler to me.
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    Targeting & Armor Avoidance

    This is an optional supplement to the Glory Road Roleplay rules system. However, I think it could be adapted to any crunchy system. It is coming out on DriveThru but it will be "pay what you want," with a recommended price of fifty cents, so getting the PDF here...
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    Swords in a Crunchy System

    Cutting weapons triple the damage that gets through the armor. Since one cannot cut good steel armor, that almost always results in zero damage. On the other tentacle, even a 2D10 blow on your bare body is a terrible thing. An average hit will put most people below zero, although not in much...
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    Swords in a Crunchy System

    Where does it look like I am saying swords are good against good armor. In fact, I am saying the opposite and changed my rules to better fit that. Your last statement fits very well two guys in a parking lot where one of them is playing "I'm going to shove him" and the other guy desires to do...
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    Swords in a Crunchy System

    Thanks for participating. I finally decided to make all sword edges do cutting damage, rather than have many of them do axe-like chipping damage. They actually roll more damage now than axes of the same handling weight but they are resisted by twice the usual value of the target's armor...
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    Swords in a Crunchy System

    Over-Valuing Swords I want to ask three main questionshere. Have I over-valued, made too useful,swords in my Glory Road Roleplay Rules? There is a related question here: Do game designers in general over-value swords? However, that isn’t very important to me right now and it is too difficult...
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    Glory Road Roleplay is alive on DriiveThruRPG

    Glory Road Roleplay No Kickstarter, just for sale as an e-book at https://www.drivethrurpg.com/product/218159/Glory-Road-Roleplay-Core-Rules $4.50 gets you the 96-page core rules. It has a lifepath method for character generation on the support website as an alternative to what's in the...
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    Fun And The Flow In Games

    NFL football is _documented_ to have eleven minutes of action in an endless telecast. Comparing it to sevens Rugby, it is impossible to understand why anyone watches it.
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