As far as I am concerned the only thing that 5e did that had value was introduce Lair Actions and Legendary Actions.
Advantage/Disadvantage is a TERRIBLE mechanic.
It reduces everything to the same roll and removes all reasons for the PCs to work together to find synergies with other...
Advantage/Disadvantage is a TERRIBLE mechanic. It distills EVERYThing to the same borked mechanic. It gives no reason for the party to work together to find multiple synergies.
Every time WotC puts out a new DnD version they fragment their audience.
We tried 4e and 5e and we liked 3.5 better, so we went back to 3.5.
We'll never buy any 5e books, but if they put out more 3.5 content, we would buy it all.
Since the damage applied in a grapple can be done from a weapon/natural weapon; and also the damage can be done with a Monk’s unarmed strike, ALL of which can be Enhanced.
So, I am going to go out on a limb and say that since Enhancement modifiers can be used on natural weapons, the Enhancement...
I house ruled Craven to allow +1 damage per Rogue Level, not Character Level.
Any Feats or Class/Prestige class features that stack with Rogue will also stack with Craven.
We did a real world test one time in an empty warehouse... we came up with 60 feet as the range where intelligible communication breaks down without amplification, so that was what we have always used for a practical limit to inspire courage.
1 out of 5 rating for D&D 5th Edition Basic Rules
I really hate the advantage/disadvantage mechanic. D&D was always a games where you had to use your brain. Now it's not. I guess for the generation of "All Children Left Behind" maybe that is what's needed.