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Breaking Star Games's latest activity
Breaking Star Games
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Space Travel?
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I found in my Scum & Villainy game, ground vehicles and especially Drones became a very potent option to help diversify their suite of...
Dec 15, 2025
Breaking Star Games
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Space Travel?
.
Probably the best I've seen (for me) is Starforged. It uses a jump drive so you can explore. I think what makes it and it's predecessor...
Dec 8, 2025
Breaking Star Games
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Player skill vs character skill?
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Big topic, but first thing I'll offer is that player skill in social interactions doesn't have to require acting skills or being...
Dec 3, 2025
Breaking Star Games
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Nominate your MOST ANTICIPATED RPG of 2026
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I believe Apocalypse World: Burned Over is expected to be available in December 2026, but I don't know how realistic that is.
Dec 2, 2025
Breaking Star Games
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Best practices for easy-to-run modules [+]
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Ironically, in a thread about best practices on Adventure design and so many comments about the value of brevity, we have a lot of posts...
Nov 19, 2025
Breaking Star Games
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Best practices for easy-to-run modules [+]
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To me that screams out for something like fronts from PbtA games. The villain has a plan, which is what will happen if the PCs don’t...
Nov 18, 2025
Breaking Star Games
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Best practices for easy-to-run modules [+]
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How about: Put a very brief history/backstory at the beginning of the adventure that only has the essential information the GM will...
Nov 18, 2025
Breaking Star Games
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State of the Mongoose 2025 Mongoose Publishing is just finishing its 24th year in business and our silver anniversary is just a year...
Nov 18, 2025
Breaking Star Games
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Why do we need thieves??
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No. For one thing, debate only differs from standard argument if it employs some structure or formalism. Plus, the challenge of...
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