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Breaking Star Games's latest activity
Breaking Star Games
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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I've got Scum & Villainy for myself, so I am voting for the rules-lite, mass appeal category to get more people to funnel into the hobby...
Jan 29, 2026
Breaking Star Games
reacted to
Autumnal's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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Something rules-light, written by people who genuinely enjoy all thee trilogies and th ancillary stuff. It should worry much about...
Jan 29, 2026
Breaking Star Games
reacted to
overgeeked's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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Like
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Whoever does Star Wars next should make it a rules-light game that’s easy to play so it can be used to onboard new gamers to the hobby...
Jan 29, 2026
Breaking Star Games
reacted to
johnsolo's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Sad
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Not a popular answer, but WotC, 5E.2024.
Jan 29, 2026
Breaking Star Games
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Actually good (interesting) Devil's Bargains are often outside the scope of the score, ideally wrapping in factions or Rivals/Allies and...
Jan 29, 2026
Breaking Star Games
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I could see how Blades in the Dark (and most Forged in the Dark like Scum & Villainy) could feel like a Writer's Room especially around...
Jan 23, 2026
Breaking Star Games
reacted to
Autumnal's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Some folks in this thread should read Meander, Spiral, Explode: Design and Pattern in Narrative by Jane Allison. It’s all about ways of...
Jan 23, 2026
Breaking Star Games
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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I'm not sure what you mean by "what player choices or actions are curtailed?" I mean, the most straightforward answer is none. But...
Jan 23, 2026
Breaking Star Games
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah, its interesting that I'd probably prefer a game with more emphasis on fixed beats like you see in a Firebrands Framework game...
Jan 23, 2026
Breaking Star Games
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Nearly 16 years ago, Eero Tuovinen wrote this: Here’s how games like Sorcerer, Dogs in the Vineyard, some varieties of Heroquest, The...
Jan 23, 2026
Breaking Star Games
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
There's no "collaborative storytelling" in Sorcerer or Apocalypse World, if played in the way the rulebooks set out. For instance, from...
Jan 23, 2026
Breaking Star Games
reacted to
Blue's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If I and my friends were shipwrecked on a deserted isle, worked out how to survive, and eventually were able to signal for a rescue, we...
Jan 23, 2026
Breaking Star Games
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
.
Slugblaster is a good example of a game that creates story but where the player doesn’t create story. Not in any meaningful way, they...
Jan 23, 2026
Breaking Star Games
reacted to
gorice's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things...
Jan 22, 2026
Breaking Star Games
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Great questions! I think we spin waaaaay to much over the distinctions here, like between, "...is a story," and, "...is a story...
Jan 22, 2026
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