I agree with this.
The weapon summoning is mostly thematic, as when a magical girl transforms in the genre she usually also creates a iconic weapon. It's why they only have proficiency with martial weapons and shields when transformed, and no longer have the proficiency when no longer...
The duration is pretty crucial to it all. Unlike Hexblade, who's features last 24/7, the Bestower's abilities only last while transformed.
I have limited the transformation to 1 hour, meaning the Bestower has less access to its abilities.
I have limited the amount of marks(which I only made...
This wasn't intended at all. While transformed, the armor class becomes 18. Not 18 + dex. The transformation armor class is an entirely different armor class calculation. Just like when a character has two different armor class abilities, they choose which one they go with, not combine them...
Okay, so I appreciate the feedback you have given me. Here are the changes I have made.
Magical Warrior- Lasts 1 hour. Can only be used once. Recharges on a short or long rest.
Mark of Defeat- Can only be used a number of times equal to Charisma modifier. Regain all expended uses on a long...
Yes, having an AC of 18 for 30 minutes per short rest at level 1 is different then a Hexblade having 24/7 Medium Armor at level 1.
I'm not sure which part this was directed at. Is this a response to the curse being a reaction? This does limit it. Let's say a Hexblade and Bestower wants to...
Yes, and the Bestower gets no curse feature at level 1.
My book doesn't say that.
"Starting at 6th level, you can curse the soul of a person
you slay, temporarily binding it to your service. When
you slay a humanoid, you can cause its spirit to rise from
its corpse as a specter, the...
At level 1 Hexblade gets
*Proficiency in Medium Armor, Martial Weapons, and Shields
*The ability to use Charisma in place of Strength of Dexterity on attack and damage rolls
*A curse feature that let's them add proficiency bonus to damage, crit on 19, and heal hit points equal to Warlock level +...
The theme is Power Rangers/Magical Girl genre/Green Lantern, etc.
Also, which abilities do you think are overpowered? Most of them were ripped straight from the Hexblade from xanathar guide to everything.
Here are my Houserules for Forcecage.
1. Dispel Magic at 7th level dispels it
2. Teleportation automatically succeeds in escaping
3. Disintegrate automatically destroys it
4. Solid Box version- AC: 20 Hit Points: 200
5. Cage Version- AC:20 Hit Points: 100
6. Force Cage is resistant to nearly...
I would have honestly preferred the Bard class to be structured/built in a similar way to how the Monk was built. 1d8 hit dice, focuses on charisma in the same way a monk focuses on wisdom. Bardic inspiration that scales in the same way as ki points, and class abilities that use bardic...