Recent content by Brutalskars

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    Designing Racial Traits: Odd Attributes

    The only thought that has sprung up from this I have recently encountered is the idea when 'remaking' all the races, of removing many negative attributes and only giving +1 to a certain attribute. Making racial traits slightly more focused on certain skills and proficiency (If you were to have...
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    Designing Racial Traits: Odd Attributes

    So, constructing a d20 inspired system and setting; I was curious about something I have noticed about racial traits. Every so often, there is a species that has a +1 or a -1 to an attribute, such as +1 Strength or such. Any thoughts on basing more traits with uneven numbers? Such as Elves...
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    Gunpowder, fantasy and you

    Well, would they make a massive change on a setting? That is up to the setting to decide, players and the DM, mostly the DM. Who are we too say how much firearms would change a fantasy world that has magic, fireballs, healing spells and the like. I hardly believe rifles provide a massive...
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    Gunpowder, fantasy and you

    Well. I have to say, the changes I saw in my group were quite favorable. I saw reckless strategy cast aside once they realized how every weapon, every spell and every terrain had some sort of affect. So, guns should enhance your story, not debilitate it. I also dislike making a weapon that is...
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    Gunpowder, fantasy and you

    "It could be lightly integrated. Firearms are distinct weapons with their own characteristics. Setting impact is light but basic economic factors are accounted for and some impact on society and fortifications, armies, etc. is considered" -Marcq Yes. See we found that we were able to use the...
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    Setting inspiration

    I search games of all kinds, MMOs, RTS, FPS and RPGs of course. I search books and most importantly, history. Then I take the "What if -" and throw those around with all my collected ideas to make more ideas. Then we get a nice formula for a campaign setting generator.
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    Gunpowder, fantasy and you

    Alright. I found my groups stats for the following weapons. If it means anything. Flintlock Rifle: 2d6(4-12) ballistic(or piercing depending on what you want), range 45ft, Brutal 1, Fumble 3, Reload 2 move actions Cost 45 gold Flintlock Pistol: 1d10(3-10) ballistic(*^*) range 30 ft, brutal 2...
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    Gunpowder, fantasy and you

    As for World of Warcraft's "guns are treated just like bows and the like" that is only true for the game play of the MMO. In the d20 rpg guns are superior in damage, but have drawbacks like enhanced fumble chance and long reload times. And as for role play in the books, dwarven, goblin and...
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    Gunpowder, fantasy and you

    Here is my take on the issue. Look to games like Warhammer and Warcraft. Then take traditional fantasy and look over to DnD: Ebberron. In Ebberron, the tech is built with magic. Instead of saying that science will do away with the magic or be too strong. Scale your technology with the magic of...
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