Recent content by bsss

  1. bsss

    D&D 5E (2014) Let's Talk About Guns in 5E

    IME, 95% of the time a player wants a gun in my fantasy games, going back decades and not specific to D&D, they want a ranged weapon and a vibe. Maybe some different bullet effects too, but mostly just a cool concept of "master artificer" or "gnome who was told it couldn't be done" or "man from...
  2. bsss

    Do you have a "litmus test" setting for generic rule sets?

    Right, the less the system has to do with a particular genre or style, the more universal it is, I'd say. Whether or not there are published genre/style things is an interesting note about the product, certainly, but doesn't affect the system definition. A good case study on this is Numenera...
  3. bsss

    Do you have a "litmus test" setting for generic rule sets?

    A while back, my test used to be "can it do D&D-ish dungeon fantasy serviceably at worst" but I've since given up on the idea of having a universal system to rule them all. When I put dungeon fantasy aside into its own category, the whole idea of a universal system decayed, and I abandoned the...
  4. bsss

    Why I Hate Skills

    Sprinkle in some take 10/20 sensibilities, and this pretty much sums up my preferred approach too.
  5. bsss

    13th Age The virtues of 13th Age, and comparisons to other fantasy games

    Patching a skill system on top of 13th Age is probably one of the easiest changes you could make to it --- the math is largely already there, you're just changing how the bonuses get itemized. Though I would argue that you'd be losing something in the end by removing the backgrounds system, a...
  6. bsss

    13th Age The virtues of 13th Age, and comparisons to other fantasy games

    It'd look like that, but the map/mat on the table would be more of a suggestion, and they wouldn't be counting individual squares on a grid, because the rules say things like "Target: one nearby or far-away ally" or "use a move action to move to any nearby place", where "nearby" and "far-away"...
  7. bsss

    13th Age The virtues of 13th Age, and comparisons to other fantasy games

    Resurrecting at least one reply of mine from the thread that was closed for AI slop in the OP, because I'm happy to talk about 13th Age. Hopefully this is fine to keep the (human) conversation going. In short and in summary (for now), I love 13th Age in many ways. The collaborative narrative...
  8. bsss

    13th Age Everything you ever wanted to know about 13th Age and Shadow of the Demon Lord/Weird Wizard

    I would be interested in hearing if Shadow of the Demon Lord/Weird Wizard does anything differently than the traditional D&D approach with... Resting/The Adventuring Loop - 13th Age 13th Age has the concept of arcs (simply called "days" in 1E, but you'll see why they changed the name in a...
  9. bsss

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    I'm late to the party but I immediately got it and loved it. Very good. I had Eliza as an IRC bot for many a year, and eventually wrote my own Markov chain-based bot as a replacement, which has served my group of friends for over 20 years now.
  10. bsss

    D&D General How do you do smart chaotic evil?

    It's not about that, it's about coming into this thread and telling the OP "what you're asking for is impossible per my interpretation of what the book says; never mind that I don't do alignment by the book anyway, the book says your idea is impossible and I cannot be convinced otherwise".
  11. bsss

    D&D General How do you do smart chaotic evil?

    If you don't use the alignments as written (your interpretation aside), why are you digging in on book definitions in a thread asking for and full of suggestions and alternative interpretations to meet a certain purpose? No one is asking to have the book read for them.
  12. bsss

    D&D General How do you do smart chaotic evil?

    Never saw someone so committed to rules lawyering alignment.
  13. bsss

    13th Age Everything you ever wanted to know about 13th Age and Shadow of the Demon Lord/Weird Wizard

    In my experience they'd ironed a lot of that out in the bestiaries, but to be fair, I haven't run 2E at champion or epic tier yet. I would definitely not use the 1E vanilla core book monsters unmodified, though, if that's what you're thinking of.
  14. bsss

    13th Age Everything you ever wanted to know about 13th Age and Shadow of the Demon Lord/Weird Wizard

    Not yet, they are still working on the 2E SRD. You can get probably 90% of the idea of the game from the existing 1E SRD though, the major changes were icon connection rules and revisiting a lot of class options and some of the math (mostly at the epic tier). People have made a hyperlinked...
  15. bsss

    13th Age Everything you ever wanted to know about 13th Age and Shadow of the Demon Lord/Weird Wizard

    There's a fun little kind of micro-bounding on the DC side, actually, that I appreciate. The adventurer tier Hard task, let's say persuading a bandit lord, remains the same DC for four levels, so it becomes easier at the end of the tier due to character advancement, but you're also going to be...
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