Maybe this is the solution. I am certainly looking for a simple but powerful concept, to handle the more complicated powers.
But I am weary of implementing any kinds of triggers. Even one as simple as "target hit". Of course, in the case of "Hack and Hew", the secondary attack always applies...
Currently powers are limited to 3 different target groups (Hit, Miss and Effect) in order to keep things as simple as possible.
In general, if the 3 groups are not sufficient, I recommend duplicating powers to add the additional effects. For example you could duplicate the "Hack and Hew" power...
Yes, its not ideal. But, the reason I did it this way was so that you could add a number of effects before adding an end condition. This way you can specify, for example, that one saving throw ends a number of conditions.
I am not sure how I could do this without making things too complicated...
4eTurnTracker 2.0 implements "programmable" PC Powers
(Since I have just discovered that this, my old and original thread, lives again I though I would make this post for anyone following this thread)
So, download the latest 2.0 Beta version and try out the programmable powers. :cool:
How to...
(sorry I replied on the other thread, so I am repeating it here, for anyone following this thread. Originally I created this new thread because my old one was killed, but no it seams to be alive again... ? :-S)
I have updated the documentation, so that will help with some examples and details...
Hi Ferghis,
I have updated the documentation, so that will help with some examples and details.
Preparing the powers beforehand is fairly straightforward for Characters. You can do this in the Character Creator Window. Import a recent .dnd4e export for each of your PCs. Then click on the power...
4eTurnTracker 2.0.08 Beta has just been released
This version supports multiple languages and includes some useful features and bug fixes.
Read all about it in the announcement. :)
4eTurnTracker 2.0.07 Beta adds separate programming of Hit, Miss and Effect
This latest 2.0 Beta version of 4eTurnTracker includes practically every feature you need to speed up 4th Edition encounters. :cool:
This version allows you to "pre-program" PC and Monster powers, including the effects...
4eTurnTracker 2.0 implements "programmable" PC Powers
I have just released 4eTurnTracker 2.0.03 Beta. You can read about the new release here. :cool:
This version implements a much asked for feature: Player Character Powers. The powers are imported automatically from a .dnd4e file (as exported...
Hi All,
The previous thread for this program was here. But the forum is now closed.
The latest update of 4eTurnTracker implements Traps and Hazards! :)
You can read more about the new version here. This was followed by a couple of bug-fix updates, so the current version number is 1.5.08...
I'll keep this short because you will find more info (although incomplete :erm:) on the web-site:
4eTurnTracker is a program to help DMs manage a D&D 4th Edition encounter.
I am developing the program as a hobby, and would like to share it with the RPG community. It's free!
Check it out at...
Yes, I agree, but the problem is more serious. It actually just doesn't make sense that the sale price is 20% for an item that does not deteriorate in value!
True enough, if I can only sell an item for 20% of what I originally paid, then the item is very common. However, if an item is common...