A couple of the early Beadle & Grimm boxes did include codes for the DNDBeyond versions of adventures, but I don't think that's been the case for recent releases.
It’s definitely shooting for all of the above. It does not assume you have ever played before, and there is a 32-page rule book akin to what’s included in previous starter sets, but for 2024 rules. The conceit is that Eddie has prepared this box and the included adventures for you to take over...
Well, I'm ridiculous so naturally I've got both. I mean, none of my choices are defensible. I'm just making observations now that I own another thing I compulsively bought.
The "problem" (if there is one) I guess is that the adventure without the toys (ie the digital version) isn't much of an...
I'm aware. I guess I'm speaking to anyone who might not be.
Arman has said that part of the reason they went with Keep on the Borderlands was, of course, to capture the nostalgia audience. This suggests that in addition to boardgame players (who, yes, are the primary intended target) they're...
Okay, but when I play Clue (Cluedo, for Brits), they give me a little golf pencil in the box so I can mark off that it wasn't Professor Plum in the Library with the Candlestick. It's not like NO board games involve pencils.
I'm a little taken aback at the amount of work that seems to have been done to ensure that you don't need...a pencil with an eraser.
Like, I'm sure that there legitimately is a group of people for whom having dozens of little yellow physical circular cardboard tokens in denominations of 1 and 5...
I really, really like Level Up: A5E’s Journey activities: Journey Activities | Level Up
These really helped me make travel into a fun and engaging mode for my players, rather than the part of the adventure to be “gotten through” on the way to the “meaningful part.”
I guess without knowing the details, my concerns are mostly about my view of the DM's role: presenting NPCs with motivations and environments to explore, letting the players interact with those elements, and narrating what happens as a result of player choices and the dice rolls. So for me I...