Recent content by Byngl

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    eTools 1.2 & Exotic Materials

    The tables you want are info Exotic Material, info Exotic Material Properties, info Exotic Objects. You add your new material to info Exotic Material, then define the properties of that material when made into objects in info Exotic Material Properties. After you've done this you should then...
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    my etools 1.2 patch experience so far

    Again, with my development version: Unknown, Male Ogre Giant4/Bbn1: Large Giant ; HD 4d8+8 ( Giant) , 1d12+2 ( Barbarian) ; hp 40; Init -1; Spd 40; AC 13 (Flatfooted: 14, Touch: 8); Atk +8 base melee, +2 base ranged; AL CE; SV Fort + 8, Ref + 0, Will + 1; STR 21, DEX 8, CON 15, INT 6, WIS 10...
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    my etools 1.2 patch experience so far

    I just tried creating an Ogre character with my development copy of e-Tools (which should be exactly the same as the patch) and I get: Base: 10 Dex: -1 Size: -1 Natural Armor: 5 AC:13 Flat: 14 Touch: 8 with and without the amulet equipped. Perhaps in all the confusion of the broken link this...
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