3e: Dungeon Master's Guide II. Part I was a great source of inspiration, but this one actually learned me how to DM!
5e: Volo's Guide to Monsters. A treasure trove of fun and useful D&D lore. Soooo many great campaign ideas in here.
I often wonder if I worry too much about keeping my players engaged during combat. I constantly feel like I have to keep things moving. No pauses, no time to look up rules, just keep the flow going to hold their precious attention.
But the truth is, a lot of players are surprisingly patient...
One of my most spicy, fun combat scenarios involved the party going through a defect teleportation circle, which split the party all over the dungeon map. Two fighter-type PC's were trapped in a chamber filled with respawning skeletons, the rogue had to figure out a button-puzzle in the room...
My enemies run away all the time when they’ve got no shot at winning. The issue is, I’ve had a lot of players who just can’t resist milking those opportunity attacks and trying to drop as many fleeing baddies as possible before they’re out of reach/range.
I don’t totally get the appeal, but if...
Turning death saves into a roleplay / share-your-backstory prompt works like a charm in my home game! I even made a 20-card deck filled with fun RP prompts for it. Instead of just skipping their turn while the rest of the party is having all the fun, my downed players actually look forward to...
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