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Campbell's latest activity
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Though even in games not focused on fight-to-the-death, you have to have things set up so that's not only functional but attractive...
Today at 7:11 PM
Campbell
reacted to
Justice and Rule's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Hey, I get it. Lord knows I've been there for other games (I've been in a few wargames playtests that did not go the way I was hoping...
Yesterday at 9:50 PM
Campbell
reacted to
HatWearingFool's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Exactly the old quote from Henry Ford (I know he didn't actually say it) is very apt: "If I had asked people what they wanted, they...
Yesterday at 9:47 PM
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree with you in principal, but its complicated because "making decisions only the character would make" and "forget I'm playing a...
Yesterday at 9:17 PM
Campbell
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The thing about “Be a Fan of the Player Characters” that always seems to get glossed over in these discussions is that a) every game...
Yesterday at 7:55 PM
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This conversation inspired me to go back to AW and formalise and tighten up what I’d do. My word is it complicated. The way threats are...
Yesterday at 5:17 AM
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here's another example from cards: One way to lose a hand of bridge or five hundred is to get unlucky in the deal. If I'm dealt four...
Yesterday at 4:18 AM
Campbell
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I did clarify a little: I was just hoping for a more proactive rather than reactive party. For the most part, I have had to put stuff...
Yesterday at 3:04 AM
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not entirely sure; lot of systems have some fairly subjective bits in things like experience awards and at least some sorts of...
Yesterday at 12:32 AM
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The agenda and principles are hard, in so much as they do tell you how to generate fiction. They’re soft in that they can be replaced...
Monday at 9:58 PM
Campbell
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is very true and as a result the agendas do function more like mechanics in some ways, I agree. The problem is that there isn't...
Monday at 9:57 PM
Campbell
reacted to
Morrus's post
in the thread
1 Shot Campaigns, and throw away characters.
with
Like
.
I play quite a lot of one shots and short campaigns. It lets me play lots of different games. Like watching a movie instead of signing...
Monday at 8:41 PM
Campbell
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Systems are just compilations of mechanics. Advice crosses the line into mechanics anywhere that "should" or "best practice" in a...
Monday at 8:40 PM
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Principles (at least in Apocalypse World) not advice or suggestions. They are instructions. The game says, "Always say what your...
Monday at 8:39 PM
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Burning Wheel assumes that the players and GM will work together establishing setting context, starting situation and unfolding...
Monday at 4:25 PM
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