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Campbell's latest activity
Campbell
reacted to
Alzrius's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
The entire presumption that "if you portray something evil in your work of creative fiction, and don't issue a disclaimer about how you...
Today at 1:12 AM
Campbell
reacted to
Umbran's post
in the thread
Alternatives to map-and-key
with
Like
.
By deciding how many, and what kind of, and the difficulty of, obstacles exist between the PCs and their goal, you become a participant...
Yesterday at 5:58 AM
Campbell
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
.
I agree with this. Skill challenges and similar mechanics are just a way of applying slightly more structure to regular play in order to...
Sunday at 2:55 PM
Campbell
replied to the thread
Alternatives to map-and-key
.
You don't stop running the game because you are in a skill challenge. The individual actions/roll still change the situation state...
Sunday at 2:44 PM
Campbell
reacted to
pemerton's post
in the thread
Alternatives to map-and-key
with
Love
.
And another possibility - that I'm used to from 4e D&D and Burning Wheel - is that the player has to tell us what their PC is saying in...
Sunday at 1:01 PM
Campbell
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
with
Like
.
What I'm saying is that 'Skill Challenge' is not a diegetic construct. Characters do not look around and say "boy, I'm in a skill...
Saturday at 10:16 PM
Campbell
reacted to
Argyle King's post
in the thread
Alternatives to map-and-key
with
Like
.
Re: D&D 4E Skill Challenges I've said this elsewhere, but I ran them very differently when I was running 4E. Instead of X successes...
Friday at 2:24 PM
Campbell
reacted to
Micah Sweet's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I see nothing about fudging that has anything to do with "respecting the players".
Friday at 2:01 AM
Campbell
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
The real value of stoping the world when you are making adjustments is that if you make a habit out of that, the players will recognise...
Thursday at 8:32 PM
Campbell
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I have a radical suggestion for that situation: Speak up! Point out that you messed up royal, you now realise that this encounter...
Thursday at 8:14 PM
Campbell
reacted to
Pedantic's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I mostly see this particular fudging example as more evidence that critical hits are a bad general mechanic that is specifically...
Thursday at 5:03 PM
Campbell
reacted to
FrozenNorth's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Love
.
If a character puts themselves between a charging boss and another character even if there is a chance that the boss’ attack will kill...
Thursday at 4:47 PM
Campbell
reacted to
pemerton's post
in the thread
Alternatives to map-and-key
with
Like
.
There is no "shorter path". The idea of a skill challenge is to establish a degree of "weight" to the attempt to achieve some overall...
Thursday at 2:50 PM
Campbell
reacted to
Umbran's post
in the thread
Alternatives to map-and-key
with
Like
.
But, it isn't necessarily specifically related to a map. The players need to succeed at 6 actions that would plausibly aid them in...
Thursday at 5:12 AM
Campbell
reacted to
pemerton's post
in the thread
Alternatives to map-and-key
with
Like
.
The post is about how latent scenes are established, and how latent scenes become "activated"/"triggered" and hence actual episodes of...
Wednesday at 11:23 PM
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