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Campbell's latest activity
Campbell
reacted to
RenleyRenfield's post
in the thread
RPGs that you feel trip over their own cool ideas
with
Like
.
I never said is was a ripoff ... Maybe some other people had some argument elsewhere and this is just bleed... I am ok with designers...
Today at 5:41 AM
Campbell
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
This is because what you’re describing isn’t an example of thoughtful design. You’re just kind of taking an instance of D&D play and...
Today at 5:39 AM
Campbell
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So, basically frame tests of character as true judgment calls, exactly like what I said. A choice has to be made two or more options of...
Today at 4:14 AM
Campbell
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
The problem I have with this is that it puts a game like Pendragon, widely regarded as Greg Stafford's magnum opus, in the category of...
Today at 4:13 AM
Campbell
reacted to
pemerton's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
For me, RPGing is not a poor cousin to virtual reality. It's a creative, imaginative activity. The various resolution systems in a RPG...
Yesterday at 2:15 PM
Campbell
reacted to
RenleyRenfield's post
in the thread
RPGs that you feel trip over their own cool ideas
with
Love
.
You answered a decent part of "why" already :) | v This is why its sloppy, and as the OP questioned, "trips over its self". In our...
Monday at 5:29 PM
Campbell
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
IDK, there is a diegetic tie for stress, but I don't think that really means it escapes being a metacurrency completely. It's not luck...
Sunday at 7:33 PM
Campbell
reacted to
Thomas Shey's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'd also argue metacurrency in some of the mentioned games (FATE and Cortex) requires you to engage with the characters background and...
Sunday at 2:43 AM
Campbell
reacted to
pemerton's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
Not in my case. When I use dice in a RPG it's not because I think the fiction is uncertain. It's because I want the fiction to be...
Saturday at 5:58 AM
Campbell
reacted to
RenleyRenfield's post
in the thread
Let's Talk About "Intended Playstyle"
with
Like
.
I work with or work for, many of the people who created some of these games, and Vampire is a great example. Design language has...
Friday at 8:08 PM
Campbell
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Are you under the impression I care about what D&D 5e does here (or really anywhere)? In regard to what I'm talking about (note my...
Friday at 4:04 PM
Campbell
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Well, that's all I'm recommending for. That seems to be a critique directed at Intimidate as a skill in general, which I'll flat out...
Friday at 3:39 PM
Campbell
reacted to
Reynard's post
in the thread
Paizo Accidentally Reveals Pathfinder: Feybound Book
with
Like
.
I don't think that tracks with 5E vs Pathfinder 2E. The latter is very clearly and intentionally trying to serve not just "Paizo...
Friday at 3:36 PM
Campbell
reacted to
Andvari's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
When I think of railroading I tend to think of two ways. Soft: Soft railroading is when you're playing a narratively-focused adventure...
Friday at 7:58 AM
Campbell
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
And I don't think its okay that its completely disconnected by the abilities of the characters and instead based entirely around the...
Thursday at 9:38 PM
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