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Campbell's latest activity
Campbell
reacted to
Imaro's post
in the thread
Daggerheart General Thread [+]
with
Like
.
So I've been avoiding talking about the two sessions I've run so far because of... 1. The general reaction some fans of daggerheart/CR...
Wednesday at 6:57 AM
Campbell
replied to the thread
Daggerheart General Thread [+]
.
Just a quick note on the background I'm coming from: The last 6 games I ran were: Blades in the Dark Masks Girl By Moonlight (Magical...
Wednesday at 6:55 AM
Campbell
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
I disagree with basically everything @Faolyn just said. Will have more to say later.
Tuesday at 11:28 PM
Campbell
reacted to
Vael's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
.
Between the different resources and the different class names ... Draw Steel is giving me tryhard vibes. We're changing the names to...
Tuesday at 11:16 PM
Campbell
replied to the thread
Daggerheart General Thread [+]
.
We had a fairly equal distribution between Success with Hope, Success with Fear, Failure with Hope and Failure with Fear. That...
Tuesday at 11:13 PM
Campbell
reacted to
Seramus's post
in the thread
RPG Buzzwords that have effectively lost their meaning due to poor over-use
with
Like
.
Generic adjectives used to advertise your game. It's lost all meaning for me! Your character creation options are deep and engaging...
Tuesday at 9:54 PM
Campbell
replied to the thread
Daggerheart General Thread [+]
.
I'm the GM for the game in question. I run almost exclusively Powered by the Apocalypse and Forged in the Dark games. That every Fear is...
Tuesday at 9:24 PM
Campbell
reacted to
RenleyRenfield's post
in the thread
Daggerheart General Thread [+]
with
Like
.
We disagree. It in fact, does not match any manner of story in a meaningful way. The takeaway was that in a game where dice rolls...
Tuesday at 9:04 PM
Campbell
replied to the thread
Realistic Combat that's Simple(ish)
.
Whether I want long lasting injuries or not depends on the aesthetics of the particular game. In L5R or Warhammer Fantasy absolutely. In...
Tuesday at 9:03 PM
Campbell
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
@AlViking Narrative focus would be better, addressing premise would be best (for Apocalypse World at least). Like there is more than...
Tuesday at 8:45 PM
Campbell
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
As a sidenote, when GMs make decisions in games like Apocalypse World and Monsterhearts "the story" is not part of the agenda. Quite the...
Tuesday at 7:37 PM
Campbell
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
In Dungeon World there is complete asymmetry. The rules (basic moves and the like) only apply to player characters and the rules that...
Tuesday at 7:04 PM
Campbell
replied to the thread
Realistic Combat that's Simple(ish)
.
Warhammer - The Old World Roleplaying Game should fit the bill. The game uses an opposed roll (Attack or Shoot versus either Defense or...
Tuesday at 5:45 PM
Campbell
reacted to
Neonchameleon's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
This is just one approach. I've seen (particularly round the 4e edition wars) people arguing explicitly and passionately in favour of...
Tuesday at 5:27 PM
Campbell
reacted to
RenleyRenfield's post
in the thread
Daggerheart General Thread [+]
with
Like
.
We have run into issues with this and found balance to not be true at all. Each player has seen rolls of about half the time we roll...
Tuesday at 4:49 PM
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