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Campbell's latest activity
Campbell
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The main comment was in the context of advocating for designing to address specific questions rather than, say, cobbling together...
Oct 6, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't think D&D or Traveller were aimless at all. I do think most 90s era design was. L5R (before 5th edition), Shadowrun, Vampire...
Oct 6, 2025
Campbell
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Creating a fun game" is creating aimlessly, I think. That's not a meaningful goal. And there are a lot of examples of individual...
Oct 6, 2025
Campbell
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
Campbell
reacted to
Arilyn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think Masks is a very good example of a game that wouldn't have been created until relatively recently. A superhero game focussed more...
Oct 6, 2025
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think of "modern" more as pertaining to a RPG's overall design, rather than its mechanics. To me, a game feels "modern" if (i) it is...
Oct 5, 2025
Campbell
reacted to
SteveC's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Just to make one more comment on the cutscene mechanic. In the first chapter of Final Fantasy Tactics, you have a scene with your...
Oct 5, 2025
Campbell
reacted to
hawkeyefan's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
It depends on the situation, I think. I much prefer not to have a set “adventure” or “module”. The nature of D&D makes it a bit tricky...
Oct 5, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This ^ this is the point I was mostly making. Modern mechanics are about that fact that there are rules being used in new ways to...
Oct 5, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I am stating that Burning Wheel and other such games are obscure, not mainstream, and don't do any of the mechanics I suggested as well...
Oct 5, 2025
Campbell
reacted to
Sausages's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
chipolatas
Oct 5, 2025
Campbell
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't think I usually consider whether individual mechanics are "modern". I think that's more a quality of broader game design.
Oct 5, 2025
Campbell
reacted to
Enrahim's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have not read the entire thread, so this might have come up before - but the main thing I consider modern is attempt to reduce...
Oct 5, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
When I think about intentional design I think about designers having a clear vision of what they want the game to be about, not just...
Oct 5, 2025
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I actually do consider there to have been an approximate time boundary when what I'd call modern RPG design coalesced from a collection...
Oct 5, 2025
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