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Campbell's latest activity
Campbell
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Rather than “aimless”, I think the useful antonym might be something like “unlinked”. There’s a book about the design of the Wild Wide...
Oct 7, 2025
Campbell
reacted to
Thomas Shey's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Again, the problem you're missing that in some groups this isn't disruptive. Its what they do during play. Note upthread @TwoSix...
Oct 7, 2025
Campbell
reacted to
hawkeyefan's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I've seen it. Not for hours on end... but I don't think it takes hours for it to be disruptive or counterproductive (assuming that not...
Oct 7, 2025
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yes, this. I've tried to convey a similar idea upthread. I don't know Apocalypse Keys other than your posts about it. But drawing on...
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I should add that I do think simulation of setting is worthy goal of intentional design, which is why I praised Traveller. I would add...
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The following games are not narrowly focused on a single thing: Draw Steel Warhammer - The Old World Fabula Ultima Lancer Vampire - The...
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That some people may not want those experiences or value them does not mean they are getting them.
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Perhaps remove the "narrow" there.
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
All I'm saying is that games are more than the fictional situation we are playing out. If I'm using Champions for a Hellboy-esque...
Oct 7, 2025
Campbell
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I can tell you what I took away from your "aimless" comment (and some of the elaboration/discussion it prompted, eg from @Campbell): A...
Oct 7, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I wonder if what they are getting at is more along the lines of = "No matter what gun you use in GURPS, the rules make all gunplay feel...
Oct 7, 2025
Campbell
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Aimless" is my word in this conversation, and I agree there are better words, but I feel like I should mention that I wasn't using it...
Oct 7, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I find the entire concept of general use games versus specialized games to be one of the more silly ideas in the hobby because it...
Oct 6, 2025
Campbell
reacted to
hawkeyefan's post
in the thread
D&D General
The Great Railroad Thread
with
Love
.
I like to roleplay, too! I just prefer to do it in scenes where I actually have a choice.
Oct 6, 2025
Campbell
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Right. To be clear, I'm not endorsing it as good end product. I'm just saying that sometimes suboptimal end product is not the result...
Oct 6, 2025
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