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Campbell's latest activity
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A few things: What I've found as a player and GM in a game like Apocalypse World (or more trad games generally), is that changing...
Oct 10, 2025
Campbell
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I'm so so so tired of people on the internet parroting about how you shouldn't prepare absolutely anything in AW. That's not supported...
Oct 10, 2025
Campbell
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
I plan on re-reading the Fabula Ultima core rulebook due to the Kickstarter. I may post my chapter by chapter thoughts here. Keep an eye...
Oct 10, 2025
Campbell
reacted to
TwoSix's post
in the thread
Daggerheart "Description on Demand" a GM DON'T
with
Like
.
The OP of this thread specifically mentioned D&D, so it's certainly in bounds for this thread. That being said, a lot of people tend to...
Oct 10, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
None of that really talks to my central issue. My issue was that introducing backstory on failure interferes with prep so why bother...
Oct 10, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
There definitely is a difference. To this last part I would add that traditional game mechanics often ended up pushing play away from...
Oct 10, 2025
Campbell
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 9, 2025
Campbell
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
Campbell
reacted to
zakael19's post
in the thread
Draw Steel General Thread [+]
with
Like
.
Well I went ahead and turned this into a full campaign frame (yes Daggerheart just has me doing this by default now). None of us are FR...
Oct 9, 2025
Campbell
reacted to
Agamon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I certainly regret making the terrible attempt at humor that started this lol
Oct 9, 2025
Campbell
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
One of the things people miss about Apocalypse World is just how good the pacing is. Vincent Baker's background is as a tabletop...
Oct 9, 2025
Campbell
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Game designers clearly present how to run the game in the guide on how to run the game->Players ignore the guide on how to run the...
Oct 9, 2025
Campbell
reacted to
TwoSix's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
Yep. The engine or game style I would want for a 1-2 shot, a game of a dozen sessions, a game of 60ish sessions, and a functionally...
Oct 9, 2025
Campbell
reacted to
Gorgon Zee's post
in the thread
IS Your GM Out To Get You (Serious)
with
Like
.
Yes, that’s right. It’s the way I have played and run for 20 years or so now. I used to be more into the “you rolled a 1 so you die”...
Oct 9, 2025
Campbell
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That's all right, they tended to forget about us when GDS was being developed, too. (Given the only regular participants that leaned in...
Oct 9, 2025
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