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Campbell's latest activity
Campbell
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think an issue with random tables and why they fell out of favor is how little thought was put into their execution. Early games had...
Oct 10, 2025
Campbell
reacted to
innerdude's post
in the thread
Crunchy Tactical RPG like 4e/pf2e but for Urban Fantasy?
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Like
.
Radiance RPG is a steampunk love child of D&D 4e and 3e. Core rules PDF can be had for the price of free...
Oct 10, 2025
Campbell
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I think the higher number of weaker encounters may have been a product of the goal to make encounters short. Which was a direct response...
Oct 10, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Well you need to understand what the constituent parts are doing to use them well but more fundamentally the text can't give you an...
Oct 10, 2025
Campbell
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The...
Oct 10, 2025
Campbell
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I personally like some attrition, but I'd like it to be meaningful sooner rather than later. While there are other features that I don't...
Oct 10, 2025
Campbell
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's fair, and I loved 3E while playing it: it ia the second to last edition I would choose to play today, though.
Oct 10, 2025
Campbell
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
One of the biggest things is just getting to the point and reducing process overhead. Like how instead of the intricate resolution...
Oct 10, 2025
Campbell
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
my only real exposure to 4e is here on Enworld, and honestly it sounds pretty great all around apart from a personal bugbear against...
Oct 10, 2025
Campbell
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here are contemporary trends that I see in terms of modern approaches to TTRPG mechanics: Fiction First Gaming: this was something of a...
Oct 10, 2025
Campbell
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It depends on what the meaning needs to be. If your goal is for each combat to have "meaning" in terms of challenging the party....well...
Oct 10, 2025
Campbell
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
What 4e tried to do was divide the "combat spells" and the "non-combat spells" into two different buckets. The combat spells were...
Oct 10, 2025
Campbell
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Minor point of order: 3E wasn't balanced the way 1E and 2E were, that's where the issue started.
Oct 10, 2025
Campbell
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Ehh, you might think so, but the people that hated 4e are a much smaller portion of 5e’s audience than people who never even played 4e...
Oct 10, 2025
Campbell
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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A few things: What I've found as a player and GM in a game like Apocalypse World (or more trad games generally), is that changing...
Oct 10, 2025
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