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Campbell's latest activity
Campbell
replied to the thread
What Does "Simulation" Mean To You? [+]
.
A given mechanic might be representative of things in the game's fiction without being simulative because the game purpose came first...
Dec 4, 2025
Campbell
reacted to
ffanxii4ever's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
Could it be? Sure, but it is a deliberate choice, and it pretty quickly reinforces the borderline supers style of feel. It is not a...
Dec 4, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
OMG! Someone else knows of Freebooters on the Frontier! yay!!! That is such a masterclass game! Sorry for aside, just gushing :P
Dec 4, 2025
Campbell
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
I came into this thread expecting more conversation about making a setting that matters to the people playing the game. And so that's...
Dec 4, 2025
Campbell
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think "simulation" must necessarily map to "low power." You can do a simulationist super hero game if you care about how powers...
Dec 4, 2025
Campbell
reacted to
Retros_x's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
In my experience, lore only matters for players, if it becomes relevant to their decision making during playing the game. Anything else...
Dec 3, 2025
Campbell
reacted to
WillPhillips's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
I gotta be honest, over here in the land of my increasingly myopic rules-light preferences, the difference between these two points of...
Dec 1, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Love
.
Indeed! I also think "how to make a setting and choice of characters matter" = beyond stats, skills and tasks. like... actually have...
Nov 27, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
I had been talking about this with a bunch of friends lately. I have decided I will never play D&D ever again. And nothing like it...
Nov 27, 2025
Campbell
reacted to
Whizbang Dustyboots's post
in the thread
Daggerheart General Thread [+]
with
Like
.
My FLGS, where I had a very good three-week run with Mothership recently. This was a different DM, one who kept stressing how long he'd...
Nov 16, 2025
Campbell
reacted to
Reynard's post
in the thread
GMs: What is your prep to play ratio?
with
Like
.
Again, I believe you can have both. You can include all the story and history and context, but still make the thing readily playable...
Nov 13, 2025
Campbell
reacted to
Sacrosanct's post
in the thread
Wizards of the Coast Re-Registers Dark Sun With USPTO
with
Like
.
After the LaNasa debacle, this doesn't mean they are doing anything with Dark Sun any time soon. There is hope (like with the recent...
Nov 13, 2025
Campbell
reacted to
Reynard's post
in the thread
GMs: What is your prep to play ratio?
with
Like
.
The problem isn't that it is a kit. The problem is that it is not designed or written to be run. Important information is buried in...
Nov 13, 2025
Campbell
reacted to
zakael19's post
in the thread
[Old school] I can't deal with inventory
with
Love
.
I liked the slot based encumbrance that Dolmenwood's version of OSE (not sure if it's in base OSE as well?) and HMTW used. Easy enough...
Nov 13, 2025
Campbell
reacted to
hawkeyefan's post
in the thread
GMs: What is your prep to play ratio?
with
Like
.
As someone who has run a ton of published adventures over the years, I would certainly say that as time has passed, the idea that...
Nov 13, 2025
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