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Campbell's latest activity
Campbell
reacted to
Reynard's post
in the thread
What Does "Simulation" Mean To You? [+]
with
Like
.
Obviously we disagree. I don't think there is anything wrong with broadly applicable abstractions like Hit Points and Armor Class, but...
Dec 9, 2025
Campbell
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I was watching a GDC talk by one of the designers of Magic, and he was tossing out a number of lessons he’d learned over his 20 years...
Dec 9, 2025
Campbell
reacted to
Aldarc's post
in the thread
What Does "Simulation" Mean To You? [+]
with
Like
.
This is less simulationism and more post-hoc rationalization of game mechanics that likely gets "grandfather claused" in simply as a...
Dec 9, 2025
Campbell
reacted to
soviet's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
It seems to me what's often missing is good instructions on how to be a better player. Stuff like trying to roll with the vibe of the...
Dec 8, 2025
Campbell
replied to the thread
Top 5 RPGs you want to play (player or GM) in 2026?
.
Fabula Ultima Warhammer - The Old World Legend of the Five Rings (5E) Dune 2d20 Stormlight Archive
Dec 7, 2025
Campbell
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I'm also a writer of lore for my own enjoyment. Being able to cherry pick out the relevant bits for players is a talent I'm still...
Dec 5, 2025
Campbell
reacted to
Umbran's post
in the thread
What Does "Simulation" Mean To You? [+]
with
Like
.
You haven't established Hit Points as simulation to begin with. I'd more likely buy that Hit Points are a gameplay-oriented mechanic...
Dec 4, 2025
Campbell
replied to the thread
What Does "Simulation" Mean To You? [+]
.
A given mechanic might be representative of things in the game's fiction without being simulative because the game purpose came first...
Dec 4, 2025
Campbell
reacted to
ffanxii4ever's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
Could it be? Sure, but it is a deliberate choice, and it pretty quickly reinforces the borderline supers style of feel. It is not a...
Dec 4, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
OMG! Someone else knows of Freebooters on the Frontier! yay!!! That is such a masterclass game! Sorry for aside, just gushing :P
Dec 4, 2025
Campbell
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
I came into this thread expecting more conversation about making a setting that matters to the people playing the game. And so that's...
Dec 4, 2025
Campbell
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think "simulation" must necessarily map to "low power." You can do a simulationist super hero game if you care about how powers...
Dec 4, 2025
Campbell
reacted to
Retros_x's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
In my experience, lore only matters for players, if it becomes relevant to their decision making during playing the game. Anything else...
Dec 3, 2025
Campbell
reacted to
WillPhillips's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
I gotta be honest, over here in the land of my increasingly myopic rules-light preferences, the difference between these two points of...
Dec 1, 2025
Campbell
reacted to
RenleyRenfield's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Love
.
Indeed! I also think "how to make a setting and choice of characters matter" = beyond stats, skills and tasks. like... actually have...
Nov 27, 2025
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