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Campbell's latest activity
Campbell
reacted to
GobHag's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Okay so what are the prayers I can use to decrease spell slots? What are the deeds that would decrease/increase my spell slots as a...
Jan 13, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
This is all great evidence that we should[n't] confine out thoughts about 'player engagement' to matters that appear on forums like this...
Jan 12, 2026
Campbell
reacted to
TwoSix's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
I don't know a lot of people who know RPG "theory", but I have RL several players/GMs in my groups who quite enjoy discussing ways to...
Jan 12, 2026
Campbell
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
People who can't accept criticism of their likes are just as bad as people who continually bash things they hate. (It is fair to be...
Jan 12, 2026
Campbell
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they...
Jan 12, 2026
Campbell
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Jan 12, 2026
Campbell
replied to the thread
What makes setting lore "actually matter" to the players?
.
Not sure what to tell you. For me lore has always been a tool used to enable gameplay experiences. The point for me has always been...
Jan 12, 2026
Campbell
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Jan 12, 2026
Campbell
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
I GMed my first session of Mythic Bastionland yesterday: Mythic Bastionland actual play The players knew nothing about the game or the...
Jan 11, 2026
Campbell
replied to the thread
What makes setting lore "actually matter" to the players?
.
When something new comes out it does not cancel or ruin what has come before. I like a lot of games (and editions of games) that are no...
Jan 11, 2026
Campbell
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
How compelling something is, is a different axis to the one I’m talking about. I think. Although to the extent I have a point, it’s that...
Jan 11, 2026
Campbell
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to...
Jan 10, 2026
Campbell
reacted to
Staffan's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Like
.
Hyperspecific? Orden is pretty vanilla fantasyland. There is some fantasy space stuff, but that's all out on the periphery of the...
Jan 10, 2026
Campbell
replied to the thread
What makes setting lore "actually matter" to the players?
.
I think the idea that lore is set in stone once set does a harm to our ability to take creative risks and iterate on a game's design. I...
Jan 10, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
Oh, the world HAS very much told grognards of WoD to go stuff it. :) When nWoD came out it was so successful, it got two editions, and...
Jan 10, 2026
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