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Campbell's latest activity
Campbell
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 16, 2026
Campbell
reacted to
Staffan's post
in the thread
MCDM Joins Million Dollar Crowdfunder Club... For The 5th Time!
with
Like
.
Matt made a post not all that long ago about it over on Discord:
Jan 15, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
"All" is just a strawman. Nobody is advocating for "you must accept all new changes". But adding Jar Jar to Star Wars didn't ruin all...
Jan 14, 2026
Campbell
reacted to
pemerton's post
in the thread
Do you "roleplay" in non-TTRPG Games?
with
Love
.
Robin Laws has an essay in the Over the Edge rulebook, called "The Literary Edge". It includes the following passage (on p 193 of my...
Jan 14, 2026
Campbell
replied to the thread
What makes setting lore "actually matter" to the players?
.
I don't think all change is inherently good. I think the specific lore changes in V5 make for a more functional game than classic...
Jan 14, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I also do not mean this to be rude, it's just there is some obvious dodgy logic here. This ^ is not a real delineation. This is just...
Jan 14, 2026
Campbell
reacted to
GobHag's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Okay so what are the prayers I can use to decrease spell slots? What are the deeds that would decrease/increase my spell slots as a...
Jan 13, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
This is all great evidence that we should[n't] confine out thoughts about 'player engagement' to matters that appear on forums like this...
Jan 12, 2026
Campbell
reacted to
TwoSix's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
I don't know a lot of people who know RPG "theory", but I have RL several players/GMs in my groups who quite enjoy discussing ways to...
Jan 12, 2026
Campbell
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
People who can't accept criticism of their likes are just as bad as people who continually bash things they hate. (It is fair to be...
Jan 12, 2026
Campbell
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they...
Jan 12, 2026
Campbell
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Jan 12, 2026
Campbell
replied to the thread
What makes setting lore "actually matter" to the players?
.
Not sure what to tell you. For me lore has always been a tool used to enable gameplay experiences. The point for me has always been...
Jan 12, 2026
Campbell
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Jan 12, 2026
Campbell
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
I GMed my first session of Mythic Bastionland yesterday: Mythic Bastionland actual play The players knew nothing about the game or the...
Jan 11, 2026
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