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Campbell's latest activity
Campbell
reacted to
Neonchameleon's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Some ways have been discussed but the other part of this is how to become a decent or good DM; the rules and DM procedures model what a...
Jan 31, 2026
Campbell
reacted to
Sacrosanct's post
in the thread
Goodman Games: Our Efforts Have Been Mischaracterized
with
Like
.
With the passing of Tim Kask, the OSR lost one of the biggest and most credible progressive voices :(
Jan 30, 2026
Campbell
reacted to
TwoSix's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
The sad truth is that players who don’t want to contribute require games with large amounts of GM force to make something workable. A...
Jan 30, 2026
Campbell
reacted to
jmartkdr2's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
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And then when new players join, they're spoon-fed everything regardless of whether they need it (as new players, they probably don't...
Jan 30, 2026
Campbell
reacted to
pemerton's post
in the thread
Generative resolution
with
Like
.
OK. But if we don't regard risk as inhering in fictional position, then an instruction to the GM like "only call for a roll when there...
Jan 29, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Generative resolution
with
Like
.
I think that for RPGs generally that there's a whole lot to unpack in terms of 'objective risk' as an idea.
Jan 29, 2026
Campbell
reacted to
Nytmare's post
in the thread
Generative resolution
with
Like
.
At least the way my table interprets the (Torchbearer end of the pool) rules, this is the mental calculus I normally run through: The...
Jan 29, 2026
Campbell
reacted to
TwoSix's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
Agreed. Quite a few posters seem to be coming from a background where they design a campaign setting for weeks/months, and then look...
Jan 29, 2026
Campbell
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The GM needs to frame the player into decisions that are consequential for the mechanics. I’m bad at explaining how to do this because...
Jan 28, 2026
Campbell
reacted to
TwoSix's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Love
.
Harder, certainly. But Pendragon did it back in the mid 80s, so certainly not impossible.
Jan 28, 2026
Campbell
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
You can do Conflict resolution with binary pass/fail rolls (see: the way some people run 4e, or Baker talking about how to frame that...
Jan 27, 2026
Campbell
reacted to
AbdulAlhazred's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
I have a slightly different perspective on this. 4e combat is pretty dead on, but not for what Mike Mearles (based on his module and his...
Jan 27, 2026
Campbell
reacted to
bert1001 fka bert1000's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
Yep. The biggest gripe I have on the 4e bashing is the insistence on using the worst paradigms to evaluate 4e when better ones are...
Jan 27, 2026
Campbell
reacted to
bert1001 fka bert1000's post
in the thread
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
with
Like
.
The whole Keep was horrible 4e design with perhaps the exception of the final fight room. Area after area of full on encounters just...
Jan 27, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Generative resolution
with
Like
.
I think the place to start is, as the GM, to set generative consequences as part of adjudication before the player rolls. That doesn't...
Jan 27, 2026
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