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Campbell's latest activity
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that...
Friday at 5:37 AM
Campbell
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
A consequence clock is just a way to be non-arbitrary about outcomes in a way the players can see. A goal clock is a way to be...
Friday at 2:30 AM
Campbell
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
GM judgement and GM fiat also aren't quite the same thing.
Feb 5, 2026
Campbell
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
There is a ton of GM judgement involved. If there wasn't we would not need principles about how to apply that judgement. What it is true...
Feb 5, 2026
Campbell
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Sure. But, I want to roll back to the start of this thread of conversation - the assertion that how hard a thing is to do is never...
Feb 5, 2026
Campbell
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think part of the issue there is that it's coming from an old-school approach where consequences are something to be avoided, rather...
Feb 5, 2026
Campbell
reacted to
GrimCo's post
in the thread
Sunday Chat: What New Editions Were Upgrades? Which Ones Were Downgrades?
with
Like
.
7th sea 2nd edition was downgrade from 1st edition. First, they changed from call raise first, then roll to see if you made it to roll...
Feb 4, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
with
Like
.
Logically, I understand why folks would do something like this, and I can't tell them to stop or say its bad for them. What works...
Feb 4, 2026
Campbell
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
We get into this a bit in the generative resolution thread. I dislike the narr/sim framing though. From where I stand AD&D is closer to...
Feb 4, 2026
Campbell
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
“Fiction first” means that we need to describe and understand the fiction of an action before we can adjudicate it: “For example, in...
Feb 4, 2026
Campbell
reacted to
doctorbadwolf's post
in the thread
Where Complexity Belongs
with
Like
.
Im not sure what you even mean. What is the effort you are referring to? Who says the ritual cannot, in cases like big magic...
Feb 4, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?
with
Like
.
This may end up getting them the 'adult time' talk if the group felt it was ruining play, other times it may be just fine...kinda...
Feb 4, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
That's not an uncommon take. But for games like Blades and AW it really does matter. Both games and their various progeny take the...
Feb 4, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Modiphius 2d20 System Opinions?
with
Like
.
Just me thinking over how rolls have gone for us.... purely subjective here.... In how our games have played - this is not "a thing"...
Feb 2, 2026
Campbell
reacted to
Remathilis's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
Nah. This was session zero. We had not started this game yet and the comment was in reaction to a list of possible triggers, not...
Feb 2, 2026
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