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Campbell's latest activity
Campbell
reacted to
zakael19's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
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Like
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This is what we refer to in debating as “moving the goalposts.” You said a knight was a good example of a fighter in heavy armor who...
Feb 7, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Love
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I mean, we're playing games. If people want to say "rules are icky" I'm gonna call it silly. Especially knowing that you like Level Up...
Feb 7, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Yes, of course you think it was clear. You stated it. But I don't think it was clear because you said "do you stop..." so I asked...
Feb 6, 2026
Campbell
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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So, I think I see what you are getting at, but you are keeping it so generic as to make it less clear. Let us take an example that...
Feb 6, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What is "railroading" to you (as a player)?
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Like
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I think this is a good question to ask! There are so many situations in rpgs now that this has an example of one of many. If players...
Feb 6, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Go back and re-read TwoSix post. And mine for that matter. As well you are making a non-valid dichotomy between situation and plot...
Feb 6, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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I expect you’re likely assuming the worst to bolster your argument. I mean… what we’re talking about is a pretty essential human ability...
Feb 6, 2026
Campbell
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
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Real people make stupid decisions with easily avoidable consequences all the time. Characters who always make the appropriate...
Feb 6, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
The GM narrates the outcome of the roll. He says what happens, and then adds “I’m adding two ticks to the X clock” to represent that...
Feb 6, 2026
Campbell
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
A consequence clock is just a way to be non-arbitrary about outcomes in a way the players can see. A goal clock is a way to be...
Feb 6, 2026
Campbell
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
GM judgement and GM fiat also aren't quite the same thing.
Feb 5, 2026
Campbell
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
There is a ton of GM judgement involved. If there wasn't we would not need principles about how to apply that judgement. What it is true...
Feb 5, 2026
Campbell
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Sure. But, I want to roll back to the start of this thread of conversation - the assertion that how hard a thing is to do is never...
Feb 5, 2026
Campbell
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think part of the issue there is that it's coming from an old-school approach where consequences are something to be avoided, rather...
Feb 5, 2026
Campbell
reacted to
GrimCo's post
in the thread
Sunday Chat: What New Editions Were Upgrades? Which Ones Were Downgrades?
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Like
.
7th sea 2nd edition was downgrade from 1st edition. First, they changed from call raise first, then roll to see if you made it to roll...
Feb 4, 2026
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