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Campbell's latest activity
Campbell
reacted to
Fenris-77's post
in the thread
Why I Hate Skills
with
Like
.
Or a game that doesn't have a character skill mechanic. There are lots of those.
Mar 21, 2026
Campbell
reacted to
payn's post
in the thread
How Do you have an adult conversation?
with
Haha
.
I flip the table and toss my knife into the floor between us. The rest works itself out.
Mar 20, 2026
Campbell
reacted to
MichaelSomething's post
in the thread
Why I Hate Skills
with
Haha
.
Sounds like you would enjoy Monster Hearts 2! No skill lists to interfere with character decisions there!
Mar 20, 2026
Campbell
replied to the thread
Why I Hate Skills
.
This seems pretty easy to me. "Cool. What does that look like?" or a dozen other clarifying questions. If they ask why you need to know...
Mar 19, 2026
Campbell
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
The point of starting with the bare minimum and then layering rules on top isn't to remove things we consider valuble. It's to find out...
Mar 19, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Love
.
While I agree with you that trying to force a game to be player-driven can be disastrous, I disagree that actual player-driven play...
Mar 19, 2026
Campbell
reacted to
DrunkonDuty's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
If the mechanics support fun combat* then I enjoy the combat part in and of itself. Making tactical choices, rolling the bones, burning...
Mar 18, 2026
Campbell
replied to the thread
Let's Talk About Character Resources To Power Abilities
.
Many games give resources on a schedule and then require the GM to frame situations that put pressure on your resources within that...
Mar 18, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
100% this ^ I see this happen allllllll the time in systems that are not as good at "cycling" as well as they should be (metacurrency...
Mar 18, 2026
Campbell
reacted to
Milieu's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Love
.
I have never minded x/day (or long rest) abilities, but I do think it's perhaps more interesting to make them unlimited with a cost or a...
Mar 17, 2026
Campbell
reacted to
RenleyRenfield's post
in the thread
Let's Talk About Character Resources To Power Abilities
with
Like
.
Chess would beg to differ with both of these posts.... ;) Tactics and Strategies have no requirement to be based on resources...
Mar 17, 2026
Campbell
reacted to
JiffyPopTart's post
in the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
with
Like
.
My games always equip the PCs with a SAP (Standard Adventuring Pack). It's contents are deliberately left unlisted, but instead it's...
Mar 17, 2026
Campbell
reacted to
hawkeyefan's post
in the thread
Let's Talk About Metacurrency
with
Like
.
And still others like to make snide comments about the things people enjoy!
Mar 17, 2026
Campbell
reacted to
TwoSix's post
in the thread
Why I Hate Skills
with
Like
.
I mean, I have a lot more sympathy for the argument of “passive noticing skills are bad” than “all skills are bad”.
Mar 16, 2026
Campbell
reacted to
pemerton's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
The comparison of the play of games like CoC, Pendragon, Burning Wheel etc to boardgames is quite bizarre. Look at how people actually...
Mar 16, 2026
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