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Cap'n Kobold's latest activity
C
Cap'n Kobold
replied to the thread
DDAL
Elven chain armour. do you need light armour proficiency?
.
Its worth noting that if its Elven Chain Mail, the Wizard will need a Strength of 13+ or suffer some penalties.
Yesterday at 9:51 PM
C
Cap'n Kobold
reacted to
Paul Farquhar's post
in the thread
D&D General
Ditching Archetypes 6E?
with
Like
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You can make higher levels tougher by using higher than suggested CR enemies. Or getting some less skilled players. The difficulty bar...
Yesterday at 5:35 PM
C
Cap'n Kobold
reacted to
EzekielRaiden's post
in the thread
D&D General
Ditching Archetypes 6E?
with
Like
.
For me, this is like saying that a Barbarian and a Fighter are thematically similar enough, just reflavor your Champion crits as "oh I...
Yesterday at 7:14 AM
C
Cap'n Kobold
reacted to
TaranTheWanderer's post
in the thread
D&D General
Ditching Archetypes 6E?
with
Like
.
I think they scrapped that to get rid of the, "who's playing the cleric?" problem. Because it makes it more difficult to play a cadre...
Yesterday at 7:08 AM
C
Cap'n Kobold
reacted to
EzekielRaiden's post
in the thread
D&D General
Ditching Archetypes 6E?
with
Like
.
On the next exciting episode of What Rules Will We Delete?!, Archetypes: A concept introduced by 5e specifically to simplify and...
Yesterday at 7:08 AM
C
Cap'n Kobold
reacted to
DEFCON 1's post
in the thread
D&D General
Ditching Archetypes 6E?
with
Like
.
I'm fine with keeping the game relatively the same as it is if/when it comes to an eventual 6E. I don't think it should be a One True...
Yesterday at 7:07 AM
C
Cap'n Kobold
replied to the thread
D&D General
D&D weapons vs reality
.
# Knights generally only wore full harness to actual battles. Even if the knights are on foot, you can't just run away from them until...
Saturday at 1:12 PM
C
Cap'n Kobold
reacted to
FitzTheRuke's post
in the thread
D&D General
D&D weapons vs reality
with
Like
.
It always frustrates me when TTRPGs (and D&D in particular) will always let magic do virtually anything, but "mundane" skill usually...
Saturday at 12:44 AM
C
Cap'n Kobold
reacted to
Horwath's post
in the thread
D&D General
D&D weapons vs reality
with
Like
.
yes and no. while there are weapons that can deal with armor, mostly blunt weapons, warhammers and poleaxes., armor was not doomed...
Saturday at 12:38 AM
C
Cap'n Kobold
reacted to
Necropolitan's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
Because the GM is the one providing the campaign. That's like demanding to know why the umpire gets to make all the calls in baseball.
Saturday at 12:07 AM
C
Cap'n Kobold
replied to the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
.
If a Celestial warlock uses the Tomb of Levistus invocation, would they actually be calling on Levistus?
Friday at 2:07 AM
C
Cap'n Kobold
replied to the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
.
I feel that there is a tad too much polarisation in the state of the discussion currently. I know that is is a time-honoured tradition...
Friday at 2:04 AM
C
Cap'n Kobold
reacted to
Horwath's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
1. remove subclass features from warlock 2. remove mystic arcanum from warlock like in playtest. 3. make those invocations. 4. add 10...
Friday at 12:43 AM
C
Cap'n Kobold
reacted to
Aldarc's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
Let the record show that I don't think that Warlocks should have a patron. Instead, I think that the Warlock should regularly be making...
Friday at 12:40 AM
C
Cap'n Kobold
reacted to
Reynard's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
Here's the thing: it is 2025. We have reached the point where we understand, even when playing a traditional RPG like D&D, that the GM...
Friday at 12:36 AM
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