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Cap'n Kobold's latest activity
C
Cap'n Kobold
reacted to
Steampunkette's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
All the problems in the world encapsulated in a single sentence! "We should make things better than they are, now!" "No!" I get that...
Nov 1, 2025
C
Cap'n Kobold
reacted to
EzekielRaiden's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
Plus, let us point out the rhetorical trickery employed here. (Note that I am arguing to the thread at large; I know you don't need to...
Nov 1, 2025
C
Cap'n Kobold
reacted to
Horwath's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
for a NPC yes, for PCs, not even close. Hard CCs on PCs that last more than a round are complete "insert swear word here". we played...
Nov 1, 2025
C
Cap'n Kobold
reacted to
Steampunkette's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
Yeah, well, I'm built different, I guess! While you're happy to have one of your players sitting around on their cell phone or whatever...
Nov 1, 2025
C
Cap'n Kobold
reacted to
SlyFlourish's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
For ten years I struggled a lot with this stuff and then Doom points from Tales of the Valiant came out. I renamed them "dreadful...
Oct 31, 2025
C
Cap'n Kobold
reacted to
Steampunkette's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
The spell list -really- needs to have a lot of the tradition cut out of it... but. I don't think control spells are the real issue...
Oct 31, 2025
C
Cap'n Kobold
reacted to
Steampunkette's post
in the thread
D&D General
WotC is at it again
with
Like
.
This license gives Wizards the power to: 1) Publish your posts online. 2) Authorize other people to quote your posts. 3) Publish your...
Oct 28, 2025
C
Cap'n Kobold
reacted to
Scott Christian's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
First, PCs do not get LTH until fifth level, at the earliest. And that is at the expense of a possibly, more threatening spell. That...
Oct 26, 2025
C
Cap'n Kobold
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I dare to say, that is a very toxic mindset.
Oct 26, 2025
C
Cap'n Kobold
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think the game in itself, in all of its parts, is designed to engage players in the fiction. Not to say that it's a given in all and...
Oct 26, 2025
C
Cap'n Kobold
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I like kicking butt and looking awesome but as a player I would probably walk out from any table that tries this naughty word after angry...
Oct 26, 2025
C
Cap'n Kobold
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I agree that there are issues and I agree that a day of time passing often is not a meaningful cost, but I also do not think that any...
Oct 26, 2025
C
Cap'n Kobold
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Of course the players have to "choose to care," Player engagement is absolutely key in any gaming experience. System design can...
Oct 26, 2025
C
Cap'n Kobold
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm sorry, but who the heck are you playing with? My players absolutely care if their objectives fail - that's one big reason they are...
Oct 26, 2025
C
Cap'n Kobold
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Didn't say that, just said like going to work again the next day. Conditions and "lingering damage/wounds" (if they were in game)...
Oct 26, 2025
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