The melee options feel unexciting. The most interesting I could come up with is a human Ranger 3 / Fighter 1 / Barbarian 1 / Horizon Walker 1, with the plan to take HW up to 6 for dimension door. Good skills for a nautical campaign (Profession Sailor, Survival, Knowledge Geography). Add...
I'm playing in a 6th level 3.5 D&D campaign and need help identifying optimal buildouts using the following restrictions.
Allowed sourcebooks: Player's Handbook, Dungeon Master's Guide, Stormwrack, Arms and Equipment Guide (except for Mercurial Greatswords). If it's not in one of those books...