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Celebrim's latest activity
Celebrim
reacted to
Mannahnin's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
May be tangential and orthogonal to what you want, but I'm intrigued by the concept of achieving greater realism through greater...
Jul 11, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
Well, that was my first proposition, so we don't have a lot to disagree on. My point is does "getting into the weeds" actually model...
Jul 11, 2025
Celebrim
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I don't feel that I agree with your assessment. I won't say that I "disagree" because your experience is what it is, and we all have our...
Jul 11, 2025
Celebrim
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
It honestly doesn't help that in some cases what "realistic" would look like is either unclear, or people have some ideas about it that...
Jul 11, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
As someone that used to run GURPS I entirely disagree. I mean, in say 1999 I would have agreed with you. Although, I was at that time...
Jul 11, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
Sigh. It's clear you don't understand what fiction-first means and aren't interested in discussing it but do like swinging jargon...
Jul 10, 2025
Celebrim
reacted to
UngainlyTitan's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
The best lesson in this that I ever had, back in the late eighties, 2 friends were playing some flavour of modern micros, (1/300, if I...
Jul 10, 2025
Celebrim
replied to the thread
OSR
Healing tweak - proportionality
.
I've looked at it and pursued the ideas you are thinking of here and the problem is that game balance is so negatively impacted that any...
Jul 10, 2025
Celebrim
reacted to
Thomas Shey's post
in the thread
Which RPGs best model real-world skill development?
with
Like
.
Part of it is, of course, that when Trav was created, the mechanics were such that there was a very strong incentive not to let players...
Jul 10, 2025
Celebrim
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
The usual problem with that is whether the declared action is just autoresolved; otherwise all you do is move the problem back a bit...
Jul 10, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
I don't see what problem that solves. It just creates new problems. Never ever approach a question of what should happen here from...
Jul 10, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
Explicitly, that has been part of D&D's rules since the beginning. 3E attempted to quantify it somewhat with its "coup de grace" rules...
Jul 10, 2025
Celebrim
reacted to
UngainlyTitan's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I would say the same in D&D.
Jul 10, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
There has never been a realistic pen and paper system. What people mistake for realism is process simulation where you go through the...
Jul 10, 2025
Celebrim
reacted to
Heilemann's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
"It's not complex but..." is the tagline for Rolemaster 😄 I love Rolemaster—in fact I had everything ICE ever made until selling it in...
Jul 10, 2025
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