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Celebrim's latest activity
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
You definitely could, though 3e's more granular "to hit" mechanism and lack of boundness means it's not as much of a problem, since at...
Monday at 4:32 PM
Celebrim
reacted to
Umbran's post
in the thread
What's Your Price Limit?
with
Like
.
So, one of the legal eagles on the boards may correct me, but, it mostly isn't about "taking notice". We (in the US, at least) do less...
Sunday at 6:00 PM
Celebrim
replied to the thread
What's Your Price Limit?
.
$60 in 2018 is worth like $30-$40 today depending on the numbers you trust. $70 today is like $35-$48 in 2018, again depending on the...
Sunday at 12:41 AM
Celebrim
reacted to
Umbran's post
in the thread
Attributes Should Be a Guideline for Personality
with
Like
.
I don't find most games to have stats give sufficient granularity to determine personality, and there are many factors other than stats...
Friday at 3:08 AM
Celebrim
replied to the thread
D&D 3.x
Still playing 3e? Share your 3.0 and/or 3.5 house rules
.
I wish I could give this 100 thumbs up. As someone who loved 3.0e and had it immediately rekindle my love of D&D, I despised 3.5e. I...
Jul 23, 2025
Celebrim
reacted to
earthsea_wizard's post
in the thread
D&D 3.x
Still playing 3e? Share your 3.0 and/or 3.5 house rules
with
Like
.
Some good stuff in here. I think your About Section 1 afterward expects way too much from Hasbro haha, but is relevant to this thread...
Jul 23, 2025
Celebrim
reacted to
Snarf Zagyg's post
in the thread
Could an American write Doctor Who? - Babylon 5 creator throws hat in the ring
with
Like
.
...no notes. You know, I was going to disagree with this ... but then I remembered that while I really did love Sense8, it wasn't...
Jul 22, 2025
Celebrim
replied to the thread
Worlds of Design: Combat Methods
.
What I prefer is that the rules don't describe a complex piece of software that is apparently intended to run on wetware, yet the rules...
Jul 20, 2025
Celebrim
reacted to
RenleyRenfield's post
in the thread
Worlds of Design: Combat Methods
with
Like
.
There is at least a 3rd option for combat, and likely more I am forgetting. Let's start with why each has benefits and weaknesses...
Jul 20, 2025
Celebrim
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I hope you mean 'halfway' only idiomatically, not mathematically. Or maybe you mean moving it from 0.00001% realistic to 0.001%? "Half...
Jul 17, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
Generally agreed, although it depends on the NPC. A fourth level commoner or even a fourth level mercenary captain might and probably...
Jul 17, 2025
Celebrim
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
But a similarly skilled NPC should be about on par mechanically with that PC, I believe. That's what I'm talking about. The fourth level...
Jul 17, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
A fourth level character is "just better" than "other people" in the sense of surviving combat. Maybe the universe likes them better...
Jul 17, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
Basically how I play it and I believe that is the most accurate reading of Gygax's original explanation regarding the logic of hit...
Jul 17, 2025
Celebrim
replied to the thread
Realistic Combat that's Simple(ish)
.
Sure. Almost my whole participation in this thread is saying the same thing.
Jul 17, 2025
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