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Celebrim's latest activity
Celebrim
reacted to
corwyn77's post
in the thread
Tell Us About Your Pirate Campaign(s)
with
Like
.
Pretty sure Pirates is on both Steam and GOG. I played it not that long ago on the former.
Sep 12, 2025
Celebrim
replied to the thread
Hit points as luck
.
It makes a difference because a fighter's supernatural skill to slip blows is harder to squeeze into being every other resource in the...
Sep 12, 2025
Celebrim
replied to the thread
Hit points as luck
.
That's not exactly what he says. He instead says at higher levels hit points increases mostly not through greater durability but rather...
Sep 12, 2025
Celebrim
replied to the thread
Tell Us About Your Pirate Campaign(s)
.
I mean that in both the first and second adventure booklets the are interludes with absurdly difficult combats that show up with swarms...
Sep 11, 2025
Celebrim
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
That’s awesome! The reason I think they need to be very conservative with Classic Battletech is the existence of Alpha Strike. I think...
Sep 10, 2025
Celebrim
replied to the thread
Battletech Public Playtest Thread
.
I don't like removing the side hit locations, it makes the mech feel too much like a vehicle. But I am very much in favor of reducing...
Sep 10, 2025
Celebrim
replied to the thread
D&D General
Why wouldn't you run a Dark Sun game?
.
I never particularly liked the archetype nor did I particularly like the over the top power creep when the setting was first introduced...
Sep 10, 2025
Celebrim
replied to the thread
Tell Us About Your Pirate Campaign(s)
.
Pirate Campaign #1: 1e AD&D + house rules heavily inspired by the classic Dragon article "High Seas" by Margaret Foy plus Battlesystem...
Sep 10, 2025
Celebrim
reacted to
The Sigil's post
in the thread
D&D General
Why do people like Alignment?
with
Like
.
Perhaps I'm oversimplifying things here, but it's the internet, why not? I like alignment; however, I think it works best when used in...
Sep 9, 2025
Celebrim
replied to the thread
D&D General
Why do we color-code Dragons?
.
The thing I learned from this thread was that originally Purple Worms were more wyrms than worms. That explains a lot, though I'm quite...
Sep 8, 2025
Celebrim
replied to the thread
D&D General
Why do people like Alignment?
.
There is several ways you could go. Hawk/Dove is an example. Do you think that violence is a preferred approach to getting what you...
Sep 8, 2025
Celebrim
replied to the thread
How Special Are The PCs?
.
A big part of the Fantasy aesthetic, and this applies to every genre, is being special in some regard. Not every player wants to win...
Sep 8, 2025
Celebrim
replied to the thread
Does Your Game Have Random Encounters?
.
They are an important part of my commitment to not overly rely on my judgement or plans but to allow the world I'm presenting to happen...
Sep 7, 2025
Celebrim
replied to the thread
Roll for Effect or Intent?
.
Roll for Effect for a couple of important reasons: a) The players may not actually understand whether or not the task they are...
Sep 6, 2025
Celebrim
replied to the thread
Tall vs broad advancement in RPGs
.
Nope. Soured me on point buy, non-linear fortune mechanics, active defenses, and a whole lot of other things to this day.
Sep 5, 2025
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