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Celebrim's latest activity
Celebrim
replied to the thread
OSR
The Gygaxian Naturalism Appreciation Thread
.
I've always loved how you could use the 1e Monster Manual (either the first or one and two) as a campaign world generator and actually...
Dec 1, 2025
Celebrim
reacted to
Deset Gled's post
in the thread
OSR
The Gygaxian Naturalism Appreciation Thread
with
Like
.
I always marveled at the details put into trolls. For example, modern trolls just tell us this about regeneration: "Regeneration. The...
Dec 1, 2025
Celebrim
replied to the thread
Should traps have tells?
.
I'd been thinking of buying TOR, and wow did you just completely kill my enthusiasm for doing so. Well, it's not the way they should...
Dec 1, 2025
Celebrim
replied to the thread
Should traps have tells?
.
I disagree, and notably so does The Angry GM. While the Angry GM doesn't well define what a good trap is and conversely what does make...
Dec 1, 2025
Celebrim
reacted to
zakael19's post
in the thread
Should traps have tells?
with
Like
.
I think that if you're playing a game in which a significant goal of play is the back and forth of investigating a dungeon using...
Dec 1, 2025
Celebrim
replied to the thread
Player skill vs character skill?
.
Because if you try to simulate the mental skills of the character then very quickly these will need to overrule or supplant the choices...
Nov 30, 2025
Celebrim
replied to the thread
Player skill vs character skill?
.
Because eventually if you follow that logic the player ceases to be the player of the character and becomes the observer. If you...
Nov 30, 2025
Celebrim
replied to the thread
Should traps have tells?
.
Not sure about the rest of the thread, but I don't mean any of those things. A tell is best illustrated by the scene in "Monty Python's...
Nov 29, 2025
Celebrim
replied to the thread
Should traps have tells?
.
I went back and read Lanefan's contributions, and I think you are misreading him. Lanefan plays a game that is like mine bizarrely his...
Nov 29, 2025
Celebrim
replied to the thread
Should traps have tells?
.
Things are bad if I think you are too wordy. No, I really don't like his writing. I think he seems like he'd be an A+ GM, assuming...
Nov 29, 2025
Celebrim
replied to the thread
Should traps have tells?
.
I hope you aren't too offended if I am not that impressed with The Angry DM. There are a lot of nuggets in his essay that are...
Nov 29, 2025
Celebrim
replied to the thread
Should traps have tells?
.
Yes, but also no. An area with traps should have an early tell or else be the sort of place where you would expect to have a trap...
Nov 28, 2025
Celebrim
replied to the thread
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
.
Game balance is the juncture of two ideas. That everyone at the table should have fun and that the game is a social game and that the...
Nov 26, 2025
Celebrim
reacted to
Umbran's post
in the thread
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
with
Like
.
Overpowering the PCs is easy for the GM. It takes no skill, nuance, understanding, or imagination for a GM to dial an adversary up to...
Nov 26, 2025
Celebrim
reacted to
billd91's post
in the thread
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
with
Like
.
If dragons are so skewed that they're essentially off the table as far as being a reasonable challenge for PCs to take on, why stat them...
Nov 26, 2025
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