Recent content by Celebrim

  1. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    #37 Earcanwald the Rope Maker: Human Exp3 Squire Earcanwald owns several dozen acres under hemp and flax cultivation, and has a successful rope walk with several hirelings in addition to the help of his older children and sometimes his grandchildren. He is forty-eight years old, with thinning...
  2. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    #31 Huggins Mudtoes the Fishmonger: Gnome Exp4 Huggins “Mudtoes” the fishmonger lives some miles out of town at the confluence of the main river and a small tributary. There he fishes for a living, bringing his catch (and those of any neighbors wishing to sell fish) in as soon as the gates...
  3. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    #25 “Tiny” Turstan the Porter: Human Com5 “Tiny Turstan” as one might expect stands 6’7” and weighs 23 stone (20 STR, 16 CON). He sits daily among the day laborers and those looking for work, usually near the fountain but under the eaves of the buildings when it rains. A natural born bully...
  4. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    #19 Leofgist Sharp the Pickpocket: Human Rog3 Leofgist is an unwelcome sight to most in the market, though few dare stand up to him for fear of running afoul of the guild of thieves. A skilled pickpocket, Leofgist knows better than to dirty his nest and instead favors strangers to the city...
  5. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    #13: Tidwulf the Knacker: Human Rog1/Exp3 Tidwulf is a continually presence in the marketplace, though no one pitches there tent to close. Tidwulf buys and slaughters lame horses and other animals that have aged beyond their service life. Although he usually does his slaughter on his small...
  6. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    #8: Guidmund the Busker: Human Exp4 Guidmund is a street musician specializing in bawdy songs and dirty jokes, who enjoys interacting with an audience, especially pretty women. A vain and greedy man himself he has no tolerance for vanity or wealth in others and enjoys humbling anyone he deems...
  7. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    The following all may be found in stalls in the market during market days. Stalls are generally employed by both the lowest class of merchant (which these represent) and the highest class (wealthy travelling merchants hawking wares of such rarity and value that even the city has insufficient...
  8. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    I don't know what that means. :( Ok, so is this "The City"? The big cosmopolitan heart of the campaign - Greyhawk, Waterdeep, Ankh-Morpork. Not just a city but the defining city that every other city is compared against?
  9. Celebrim

    D&D General Can I use your character for an NPC in my new market?

    Not enough information provided to assist you. I need to know the referent historical time frame (300's, 1200's, 1600's, 1800's ect.) you base your costuming and culture on, overall level of wealth, overall availability of magic, real world cultural influences or what is in the melting pot at...
  10. Celebrim

    Realistic Combat that's Simple(ish)

    No I hadn't, but his conclusions are really close to the numbers I'm using in my 3e homebrew, albeit I have more range increments. Of course, the real ranged increments probably vary rather than are linear increments, but I'm not actually trying to be realistic just "casually realistic" in as...
  11. Celebrim

    Realistic Combat that's Simple(ish)

    Well, that was my first proposition, so we don't have a lot to disagree on. My point is does "getting into the weeds" actually model reality in any way given that the modifiers are typically arbitrarily chosen by the designer and not actually tested or drawn from any real experience or data...
  12. Celebrim

    Realistic Combat that's Simple(ish)

    As someone that used to run GURPS I entirely disagree. I mean, in say 1999 I would have agreed with you. Although, I was at that time using the GULLIVER house rules out of frustration with the lack of realism of GURPS. I also hadn't at the time realized that the GURPS skill system was the...
  13. Celebrim

    Realistic Combat that's Simple(ish)

    Sigh. It's clear you don't understand what fiction-first means and aren't interested in discussing it but do like swinging jargon around in an attempt to impress others. This is such a generic and meaningless claim as to be pointless and it very much depends on the genre and what we accept...
  14. Celebrim

    OSR Healing tweak - proportionality

    I've looked at it and pursued the ideas you are thinking of here and the problem is that game balance is so negatively impacted that any advances in realism are greatly outweighed by reduced playability. Simply put, if healing scales to the recipient of the heal rather than the power of the...
  15. Celebrim

    Realistic Combat that's Simple(ish)

    I don't see what problem that solves. It just creates new problems. Never ever approach a question of what should happen here from the standpoint of the ruling being applied to NPCs. Always the question is what results if we apply this ruling to PCs. Is it fair to just tell the player...
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