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Cergorach's latest activity
Cergorach
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
I played a Warlock previously that did very consistent damage Up to 24 with spells, add regular disadvantage to that and things get...
Jan 14, 2026
Cergorach
reacted to
Morrus's post
in the thread
Star Wars prequel questions
with
Haha
.
For some reason, I have just rewatched Phantom Menace and (shudder) Attack of the Clones. I guess I'll continue with Revenge of the...
Jan 14, 2026
Cergorach
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Imho in D&D5e 2024 it's about DPR vs. the amount of resources (HP, limited use abilities, spells, one use equipment, etc.) used. Last...
Jan 14, 2026
Cergorach
reacted to
Bae'zel's post
in the thread
D&D General
You Can Now Get Mike Schley's Official Map of Faerûn
with
Haha
.
That's perfect, sold! Gonna buy this. Definitely wanted it high-res enough to zoom into specific areas. Edit: for a moment I had a...
Jan 13, 2026
Cergorach
reacted to
mamba's post
in the thread
D&D General
You Can Now Get Mike Schley's Official Map of Faerûn
with
Like
.
It's 48000 x 34200 , guess the 1800x1300 is a preview or something. you get both labelled and unlabeled versions
Jan 13, 2026
Cergorach
replied to the thread
D&D General
You Can Now Get Mike Schley's Official Map of Faerûn
.
Yes, the shop is a bit annoying (PITA), but if you really want something it's workable! I've only bought a few digital maps, for use in...
Jan 13, 2026
Cergorach
reacted to
Morrus's post
in the thread
D&D General
You Can Now Get Mike Schley's Official Map of Faerûn
with
Like
.
Available from his online store is Mike Schley's official map from the D&D supplement ‘Heroes of Faerûn’ in print or digital format...
Jan 13, 2026
Cergorach
replied to the thread
What makes setting lore "actually matter" to the players?
.
That's WoD in general, not oWoD or nWoD specifically. As someone else pointed out these ICv2 numbers are VERY unreliable (specifically...
Jan 12, 2026
Cergorach
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
This is where we run into something I'm pretty sure that WoD did that is more clearly seen with Paizo's adventure paths. I do not...
Jan 11, 2026
Cergorach
replied to the thread
What makes setting lore "actually matter" to the players?
.
Just because you don't understand something, doesn't mean that it shouldn't exist. WoD as a game was played by MANY, it was very popular...
Jan 10, 2026
Cergorach
replied to the thread
What makes setting lore "actually matter" to the players?
.
For me game lore gives context to the world you play in. Making it more then the nicely painted facade of an old Hollywood film set, it...
Jan 10, 2026
Cergorach
replied to the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
.
My point is that we need to question if what the fans like about Larian is BG3 or DOS1/2, not actually the studio, or the people behind...
Jan 10, 2026
Cergorach
replied to the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
.
And that's a bad thing? The issue with these kinds of AAA games is that it requires massive amounts of investments, one bad game tends...
Jan 10, 2026
Cergorach
replied to the thread
Leon Barillaro Joins Wizards of the Coast as D&D Designer
.
Your work must be really suffering due to your activism.... No, not really. The editors made the decission what was published and what...
Jan 6, 2026
Cergorach
reacted to
Morrus's post
in the thread
Leon Barillaro Joins Wizards of the Coast as D&D Designer
with
Haha
.
I see they’re continuing to hire people who worked for EN Publishing. James Haeck and now Leon Barillaro!
Jan 6, 2026
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