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CF07's latest activity
C
CF07
replied to the thread
Worlds of Design: The Simplicity Solution
.
Chargen in Champions is... special. It is definitely worth having someone who really understands the system to do that.
Jul 11, 2025
C
CF07
reacted to
Croesus's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
Champions comes to mind. Half the rulebook was descriptions of various powers characters could take during creation. Once creation was...
Jul 11, 2025
C
CF07
replied to the thread
Worlds of Design: The Simplicity Solution
.
Absolutely true. The locked action economy of a lot of modern games (esp. 5E) have some benefits but they sure can prevent actions like...
Jul 1, 2025
C
CF07
reacted to
overgeeked's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
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It’s also a non-issue in games with looser initiative like Daggerheart. Once any PC has the spotlight they can just say they’re...
Jul 1, 2025
C
CF07
replied to the thread
Worlds of Design: The Simplicity Solution
.
Mike "Sly Fourish" Shea recently posted a video on this kind of thing. I tried using "side initiative" for a while to allow for that.
Jul 1, 2025
C
CF07
replied to the thread
Worlds of Design: The Simplicity Solution
.
100%. Lots of things that make sense in the secondary reality don't fit in with the fact that there are people sitting around a table...
Jul 1, 2025
C
CF07
reacted to
Thomas Shey's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
There are a lot of ways to handle retreating that don't make it a fool's game; its just not particularly common to do so. As I noted...
Jul 1, 2025
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
One solution for the 'hard to retreat due to action economy' is to grant the retreating party a special retreat surprise action where...
Jul 1, 2025
C
CF07
reacted to
J.M's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
I also think we need more nuance in the conversation when we describe a game as "crunchy" or "light". When people say "crunch" they...
Jun 30, 2025
C
CF07
reacted to
Yaarel's post
in the thread
François Froideval Passes Away
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Chronicles of the Black Moon is responsible for much of the planet of the Greyhawk setting, Oerth, for the regions of Oerth that are...
Jun 30, 2025
C
CF07
reacted to
TheSword's post
in the thread
Warhammer: The Old World RPG Offers A New Take On The Empire
with
Like
.
I like the way that movement and range works. It was a system borrowed from Imperium Maledictum. The scene is split into zones so a...
Jun 30, 2025
C
CF07
reacted to
Campbell's post
in the thread
Warhammer: The Old World RPG Offers A New Take On The Empire
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Like
.
Careers in The Old World are really just careers, as in the thing you do between adventures in order to survive and maintain your place...
Jun 30, 2025
C
CF07
replied to the thread
Worlds of Design: The Simplicity Solution
.
May be. The problem I have with the way a lot of games have come to be written is that there's often 0 reason to do anything but the...
Jun 30, 2025
C
CF07
reacted to
aramis erak's post
in the thread
Worlds of Design: The Simplicity Solution
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Most people playing AD&D used some (often unique in their area) subset of the gygaxian spew of rules text...
Jun 30, 2025
C
CF07
replied to the thread
Worlds of Design: The Simplicity Solution
.
Some of this is just how 3.X implemented old skool "you need to do your research and be prepared for your foes", something that in games...
Jun 30, 2025
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