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.
CF07's latest activity
C
CF07
reacted to
Misanthrope Prime's post
in the thread
Worlds of Design: Life in the Big City
with
Haha
.
As a New Yorker, every city needs a New Jersey; a designated "other" who represents the antithesis of their urban culture.
Today at 4:19 AM
C
CF07
reacted to
R_Chance's post
in the thread
Worlds of Design: Life in the Big City
with
Wow
.
I've pretty much done that. In 1974 it started as a castle and small town. PCs were locals. Every time I moved (college, jobs, etc.) or...
Today at 4:19 AM
C
CF07
reacted to
aco175's post
in the thread
RPG Evolution: You Go First
with
Like
.
I recall the darkness of the Panama jungle. It took us 8 hours to travel 1 mile up and down and through the jungle avoiding the mud and...
Wednesday at 5:17 PM
C
CF07
replied to the thread
RPG Evolution: You Go First
.
This seems like an ideal time for a check of some sort, e.g., Survival (or whatever parallel skill there is) to see how scattered the...
Wednesday at 5:16 PM
C
CF07
reacted to
Koloth's post
in the thread
RPG Evolution: You Go First
with
Like
.
Assuming that a party will maintain a rigid marching order through miles of travel seems unrealistic. Someone slips and another stops...
Wednesday at 5:00 PM
C
CF07
reacted to
Nutation's post
in the thread
RPG Evolution: You Go First
with
Like
.
The one in front might be breaking trail (snow, underbrush). That requires rotating people to spread the fatigue.
Wednesday at 5:00 PM
C
CF07
replied to the thread
RPG Evolution: You Go First
.
Good point. I think I'd probably plan for those monsters to show up at points where a fixed marching order would be required, e.g...
Wednesday at 5:00 PM
C
CF07
reacted to
Gorgon Zee's post
in the thread
Worlds of Design: When the Clock's Ticking
with
Like
.
I think for me, the in-game "you have X turns to achieve a goal" is something I think of a resource management issue. So, for example...
Tuesday at 4:20 PM
C
CF07
reacted to
Edgar Ironpelt's post
in the thread
Worlds of Design: When the Clock's Ticking
with
Like
.
"Being tested for quick-thinking isn't my idea of fun" is a legit point. The counterpoint is that too great a discontinuity between the...
Tuesday at 4:19 PM
C
CF07
replied to the thread
Worlds of Design: When the Clock's Ticking
.
I've done this, too. If someone's dithering they get moved down in the initiative. Nobody loses a turn but the game gets moved on.
Sep 13, 2025
C
CF07
replied to the thread
Worlds of Design: When the Clock's Ticking
.
Very important issue. The 5 minute adventuring day issue has been around for a long time in D&D. In the old days one consequence of...
Sep 13, 2025
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: When the Clock's Ticking
with
Like
.
One trick I have used a few times to encourage players to be ready is to declare their character "Stunned and Amazed" if the player is...
Sep 13, 2025
C
CF07
reacted to
aco175's post
in the thread
Worlds of Design: When the Clock's Ticking
with
Like
.
New players are encouraged to speed things up mostly in combat. Basic attacks or cantrips are always a default if they are overwhelmed...
Sep 13, 2025
C
CF07
reacted to
J-H's post
in the thread
Worlds of Design: When the Clock's Ticking
with
Like
.
I have found myself using a strategic time crunch or clock in most of my games. It helps prevent the 5 minute adventuring day, as well...
Sep 13, 2025
C
CF07
replied to the thread
Worlds of Design: When the Clock's Ticking
.
Long turns are the bane of many a game, especially long combat turns. My turns tend to be on the shorter side but I have played with...
Sep 12, 2025
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