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CF07's latest activity
C
CF07
reacted to
Superchunk77's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
One of my fall time favorite movies. And your summary of the events is in fact correct. Well done defending this masterpiece.
Yesterday at 4:09 PM
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
It is very likely that PCs might well accept the pain as the price of fame and fortune. In recent versions of D&D/PF, character death...
Yesterday at 4:08 PM
C
CF07
reacted to
payn's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
I would say in my experience things do tend to be on a spectrum in character depth. Ranging from avatar to actualized being. I've also...
Friday at 10:57 PM
C
CF07
reacted to
Thomas Shey's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
I think the problem here is "believability" is a moving target, not only on the viewer, but on genre and setting. Things that might be...
Friday at 10:56 PM
C
CF07
replied to the thread
Worlds of Design: The Hierarchy of Authenticity
.
VERY good points. The James Bond novels are a great example, as opposed to the movies, which reboot pretty regularly without continuity...
Friday at 10:55 PM
C
CF07
reacted to
GDGD's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
By necessity, PCs in games like D&D are going to be fairly unrealistic. I mean, you could spend more time on developing character...
Friday at 9:31 PM
C
CF07
reacted to
Neonchameleon's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
I'm more interested in coherence than actual believability. A lot of fiction is about characters who aren't so much lifelike but have...
Friday at 9:30 PM
C
CF07
reacted to
doctorhook's post
in the thread
Worlds of Design: The Hierarchy of Authenticity
with
Like
.
Your description of the scene and quote is a little bit off. For anybody who hasn’t seen this film, Tuco (“The Ugly” per the movie’s...
Friday at 9:30 PM
C
CF07
replied to the thread
Worlds of Design: Live Long and Prosper
.
I ran Greyhawk myself for a while in the early '90s, but loved playing in a Greyhawk campaign from the late '90s to the late oughts...
Nov 24, 2025
C
CF07
reacted to
MGibster's post
in the thread
Worlds of Design: Live Long and Prosper
with
Like
.
Greyhawk is a city that prospers because of trade. Not only does Greyhawk have it's own previous metals, metals, and gem mining...
Nov 24, 2025
C
CF07
replied to the thread
Worlds of Design: Live Long and Prosper
.
Absolutely. They didn't have the math worked out properly so things were highly problematic with regards to insurance until the 17th...
Nov 24, 2025
C
CF07
reacted to
CandyLaser's post
in the thread
Worlds of Design: Live Long and Prosper
with
Like
.
Actually, insurance is very old - there's evidence for insurance in Mesopotamia, the Romans drew up actuarial tables for something like...
Nov 24, 2025
C
CF07
reacted to
Edgar Ironpelt's post
in the thread
Worlds of Design: Live Long and Prosper
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Like
.
I prefer to have magic-augmented economies in my game-worlds. Magic-augmented food production in particular, but also other forms of...
Nov 24, 2025
C
CF07
reacted to
Oryzarius's post
in the thread
Worlds of Design: Live Long and Prosper
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Love
.
Clearly a universal basic income and nationalized healthcare system allow people to trivially replace limbs with mechanical prosthetics....
Nov 24, 2025
C
CF07
replied to the thread
Worlds of Design: Live Long and Prosper
.
In one of my campaigns, trade features highly because one player really enjoys it and the others are OK with it. A few examples: The...
Nov 21, 2025
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