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CF07's latest activity
C
CF07
reacted to
Thomas Shey's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
I also have to note plenty of post-apocalypse settings have had partial recovery at least in part. Arguably two of the (at one time)...
Dec 17, 2025
C
CF07
reacted to
kigmatzomat's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
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Is that a contradiction or a realization the "medieval" is a form of post-apocalyptic setting? Go back to the 400s. The Roman...
Dec 14, 2025
C
CF07
reacted to
sevenbastard's post
in the thread
Cartoon TTRPG 'Toon' Set to Return with New Second Edition
with
Like
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Is anyone under 40 going to know what the source material?
Dec 14, 2025
C
CF07
reacted to
Whizbang Dustyboots's post
in the thread
Cartoon TTRPG 'Toon' Set to Return with New Second Edition
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Like
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Cartoon characters having "skills" is probably an area they can streamline. More modern games will just go off of player-defined tags...
Dec 14, 2025
C
CF07
reacted to
Tonguez's post
in the thread
Worlds of Design: After the Apocalypse
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My opinion of this set up is going to depend entirely on how you utilize mental illness in your campaign - have you put mechanics around...
Dec 14, 2025
C
CF07
reacted to
Dr. Bull's post
in the thread
Worlds of Design: After the Apocalypse
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Sorry for the long post, but I wanted to share a campaign I wrote back in 2010. It predates the Covid Pandemic by 10 years...
Dec 14, 2025
C
CF07
replied to the thread
Worlds of Design: After the Apocalypse
.
It was but a lot more slow moving than many people would think, and induced by multiple events, including the Antonine Plague, the...
Dec 14, 2025
C
CF07
reacted to
Tonguez's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
Well with plagues, famine, and roving warbands the collapse of the Roman Empire was apocalyptic for Europe, hence the Dark Ages :)
Dec 14, 2025
C
CF07
reacted to
GMMichael's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
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Are these harsh realities, or just the norm in medieval settings? Maybe not. But the dinosaurs' apocalypse led to the threat of...
Dec 14, 2025
C
CF07
reacted to
Tonguez's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
I think in Genre terms post-Apocalypse implies that the "effects of the collapse' are still ongoing. The Bell Riots/Eugenics War/WW3...
Dec 14, 2025
C
CF07
replied to the thread
Worlds of Design: After the Apocalypse
.
As bad as they are in the moment, apocalypses often have benefits. For example, if you check into historians such as Walter Scheidel or...
Dec 12, 2025
C
CF07
reacted to
Koloth's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
Not all apocalypses result in a bad long term outcome. The Star Trek universe assumed that Earth suffered a WWIII and still had enough...
Dec 12, 2025
C
CF07
replied to the thread
Worlds of Design: After the Apocalypse
.
Many fantasy games and genres have an apocalypse as part of their backplot. Lord of the Rings is set in a time of longterm decline with...
Dec 12, 2025
C
CF07
reacted to
Sossij's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
A big thing is you need to define what caused your apocalypse and how big the scale was. Realistically, modern things like...
Dec 12, 2025
C
CF07
reacted to
Tonguez's post
in the thread
Worlds of Design: After the Apocalypse
with
Like
.
I do think its important to distinguish between hard post-apocalypse (Mad Max*, Book of Eli) where scarcity and social breakdown are...
Dec 12, 2025
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